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  1. #23
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Because that isn't how hunts work. The devs designed them to be relevant content for make level players. No one touches a ARR hunt when they hit 50. Raids, on the other hand, are only made relevant for specific patch windows. You aren't compare the two since they aren't designed remotely with the same intent. Like Alimdia said, they either need to restrict old hunts to players at that level or do some sort of scaling so they aren't murdered within seconds. Personally, if they do the former, all outs outside Stormblood will become dead content no one touches since there won't be enough level 50 to kill S ranks and why would level 70 players bother if the rewards suck? But therein lies the problem. They devs seem to believe level 50 levels actually attempt ARR hunts. They don't. Those hunts get sniped by max level players the moment they spawn.
    The devs designed any content besides the MSQ to be for max level players in each expansion. The intent is to allow players to participate in hunts starting at 50 so everything would not be locked at max level, the same intent that has certain fate bosses at higher levels, the same intent that has raids at higher ilevels.

    No one would touch older raids if not for glamour, no one would play lower level dungeons on higher level characters if not for tombstones or big experience boons. If people do older content which they do, then all rewards must not suck for those specific contents. Which I why I said the problem with hunts is the systems in place. Actual mechanics besides run here and hit this first, special spawn conditions via hunting prey, a revised claiming system, etc. And if that doesn't fix it then the rewards should be revised as well. Sure, something must be done to prevent max level players from obliterating everything in sight. The only argument we have is some are saying a level sync feature is the fix. I am saying actual systems and rewards should be the right fix so there is progression for 50-whatever max cap is.

    I am sure a max level player doesn't find it inherently fun to steam roll over anything or we wouldn't get the complaints about tying relics behind low levels fates.
    (0)
    Last edited by Sandpark; 09-09-2017 at 04:37 PM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

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