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  1. #21
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    Bourne_Endeavor's Avatar
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    Sep 2015
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    Cassandra Solidor
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    Quote Originally Posted by Sandpark View Post
    But why should ARR hunts be something done as often as HW or SB hunts is my question. ARR hunts was high level content for level 50, HW Hunts for level 60, SB should be for level 70. Starter areas were content created for levels 1-20ish. Zones are meant for high level players at that point in time when they are introduced as well.

    Should all raids be kicked up to the current max level too? I am sure some people would say yes. I am in the camp of no. I didn't like it in ESO or GW2, I am pretty sure I won't like it here. Why have levels or ilvls in the first place if the content is going to kick you up or down?
    Because that isn't how hunts work. The devs designed them to be relevant content for make level players. No one touches a ARR hunt when they hit 50. Raids, on the other hand, are only made relevant for specific patch windows. You aren't compare the two since they aren't designed remotely with the same intent. Like Alimdia said, they either need to restrict old hunts to players at that level or do some sort of scaling so they aren't murdered within seconds. Personally, if they do the former, all outs outside Stormblood will become dead content no one touches since there won't be enough level 50 to kill S ranks and why would level 70 players bother if the rewards suck? But therein lies the problem. They devs seem to believe level 50 levels actually attempt ARR hunts. They don't. Those hunts get sniped by max level players the moment they spawn.

    Quote Originally Posted by uvuvwevwevweonyetenyevweugwemu View Post
    There is nothing changed. Hunts is a zone element, spawning and engaging them requires each zone conditions.
    People can't pull all the way outside the zone, or even its spawn area (that would be resetting).
    All that's suggested to be added is a sync down button, the "FATE" element is already there.
    I'm aware. Read the person who I quoted. They were attempt to draw correlation between raids, open world trash mobs and hunts. When that isn't how hunts are designed.
    (2)
    Last edited by Bourne_Endeavor; 09-09-2017 at 10:36 AM.

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