Quote Originally Posted by Ghastly View Post
Hm I think you're right, it's better to make them special fates where we sync to their level than make them level 70
agreed. Personally, I would also like to see it's health scale to the number of players engaging it, so that past a minimum it takes roughly the same amount of time to kill.
Example:
5 players: 5m to kill an S rank
10 players: 3m to kill
50 players: 3m to kill

5 and 3m are just examples. The point being that the scaling should always guarantee a minimum amount of engagement to kill it, and would dynamically adjust as players join the fight.