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  1. #17
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    Hunts are unique beasts (pun intended) since they are intended to remain relevant content for max level players. The issue is since we out scale them so monstrously now, they die in seconds. ARR hunts can basically be solo'd now, which means if you aren't there instantly whenever they're called, you won't make it. More than a few people have suggested either scaling players down whenever they engage a hunt mob or scaling them up to max level. I don't see why the open world would need to be changed since it isn't meant for high level players whereas hunts are.
    Yes I know.

    But why should ARR hunts be something done as often as HW or SB hunts is my question. ARR hunts was high level content for level 50, HW Hunts for level 60, SB should be for level 70. Starter areas were content created for levels 1-20ish. Zones are meant for high level players at that point in time when they are introduced as well.

    Should all raids be kicked up to the current max level too? I am sure some people would say yes. I am in the camp of no. I didn't like it in ESO or GW2, I am pretty sure I won't like it here. Why have levels or ilvls in the first place if the content is going to kick you up or down?

    Edit:
    I think if every player is equal level then the issue is the design of hunts rather than just scaling.

    Hunting mechanics, claim system, pop requirements.

    I am reading here that stuff dies too fast or people don't wait for others. Even if an enemy has 1 billion HP, that doesn't mean much if you miss the window. Just as people miss Odin Fate or Ixion.
    (2)
    Last edited by Sandpark; 09-09-2017 at 07:19 AM.

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