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  1. #81
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Mavrias View Post
    Hey those are all valid points that you listed and all of those would be acceptable reasons for a tank to not pull big. However, the post I was originally replying to boiled down to "you're the tank. Just tell them that you don't want to pull big and if they don't like it they can leave." However the response to that statement should be "no, we'll just vote kick you and replace you, rather than deal with such selfish reasoning."
    Well it ends up being the same for the tank : A vote kicked tank will return instantly into a dungeon, while a group of three will wait several minutes before finding a replacement, locked in a dungeon, able to do nothing
    (0)

  2. #82
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MauvaisOeil View Post
    snip.
    Tanks are harder to play in harder content and they also can be the most boring to play at casual level content. That's a major reason there are so few endgame tanks. That and a lot of people are under the impression that you need to be like a raid leader to play tank when this is simply untrue.
    (0)

  3. #83
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mavrias View Post
    what makes tanking in dungeons so much more stressful than any other role?
    I don't get stressed out per se, but I do find myself procrastinating a lot when I have to run on tank. Even though I enjoy tanking most of the time

    1) Screw ups are more visible. As with healing. If DPS flub their rotation or accidentally get clipped by a non-lethal aoe, hardly anyone notices.

    2) In dungeon content at least, DPS isn't responsible for mechanics (not that there's a lot of tank mechnics necessarily, but I want to highlight the difference between easy-mode DPS in dungeons vs higher-stress of performing well while there's actual mechanic things that need to be taken care of during raids). For DPS, at least when I used to main DRG and second MNK, dungeons were more about practicing/honing rotations. That's literally about the only thing you have to worry about as a dps in dungeons, your rotation.

    3) As evidenced by this whole debate, tanks are the most polarizing role. Tank stance or dps stance? Big pulls or small pulls? Vit or Str? Threat or DPS? No other role is scrutinized to such an extent by the community at large. EVERYBODY has their own opinion of what a tank is and how it should be played, even if that person themself doesn't play tank.

    There are a lot of other possible reasons that people have mentioned, and another thing to keep in mind - we are all individuals and as such handle stress in different ways, some people are more or less capable than others at dealing with stress, or find different things stressful in general.

    I don't personally find it that stressful, it's more akin to how I feel about like, say, mowing the lawn. No part of my body wants to wake up early on the weekend and spend 2 hours mowing. But once I get started it's fine, and usually over before you know it. So it's kinda like that, not stressful, just:

    "Do I haaavvveee to tank?",
    "Yes, Whiskey. You only have War at 70"
    "/tears"

    Then 15 mins later it's over lol
    (4)
    Last edited by whiskeybravo; 09-13-2017 at 07:15 AM.

  4. #84
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MauvaisOeil View Post
    Well it ends up being the same for the tank : A vote kicked tank will return instantly into a dungeon, while a group of three will wait several minutes before finding a replacement, locked in a dungeon, able to do nothing
    Then that tank will potentially find a group willing to go at their pace, and the group in the dungeon can do what they need to do. They can call in a replacement from their FC or linkshells. Sometimes I even leave and rejoin on my tank. It works out for everyone to go their separate ways rather than stay unhappy in the situation together.
    (0)

  5. #85
    Player
    LittleSparrow's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    274
    Character
    Lilora Sparrow
    World
    Moogle
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by bswpayton View Post
    Wasting an extra ten minutes of people's time because u only wana pull Three adds at a time is Just wrong.
    Oh the humanity. A dungeon is taking 10 minutes longer. Whatever shall we do?

    Stop whining, Jezus Christ. It's just 10 minutes. Boo hoo.
    (10)

  6. #86
    Player
    Anya_Synia's Avatar
    Join Date
    Jul 2017
    Posts
    117
    Character
    Anya Synia
    World
    Moogle
    Main Class
    Dancer Lv 90
    I don't personally care about the pull as a DPS, what annoys me if a tank is doing big pulls and then dies, but then continues to do big pulls even though he/she should know by now though that the party can't handle it. It just wastes more time to run back and forth. As long as you do your job, use your cool downs, I'm fine with whatever speed you want to go at. Big pulls are only faster if you know what you are doing and if DPS are doing their aoes, and the healer can handle it.

    It's the same argument really for Healers doing dps, learn your job first, get comfortable with your job and then edit your play style to see how you can be more efficient. Once you know your job bigger pulls just come naturally because you want to challenge yourself. Don't stress you're the tank, you set the pace.
    (2)

  7. #87
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by LittleSparrow View Post
    Stop whining, Jezus Christ. It's just 10 minutes. Boo hoo.
    10 minutes every day means 3650 minutes a year means ~60 hours a year. Even if you only run one 5 days a week, that's still around 43 hours, more than a week worth of work for a classic 8/5 job.

    If that's really not a big deal to you, I'd kindly ask you to tell your employer tomorrow that you really don't mind working 40-60 hours a year extra for the same pay, he'll be very happy to hear that.
    (6)

  8. #88
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by LittleSparrow View Post
    Oh the humanity. A dungeon is taking 10 minutes longer. Whatever shall we do?

    Stop whining, Jezus Christ. It's just 10 minutes. Boo hoo.
    I respect that you don't value your free time that much. Please respect that I do value mine.
    (8)

  9. #89
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,834
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by LittleSparrow View Post
    Oh the humanity. A dungeon is taking 10 minutes longer. Whatever shall we do?

    Stop whining, Jezus Christ. It's just 10 minutes. Boo hoo.
    10 minutes longer for a single run can mean a lot.

    On the average work-week day, I at most get an hour to play after getting home before I have to start food prep and cooking dinner for myself and my gf. That's about time to get in maybe 2-3 runs, so an expert roulette and maybe a leveling roulette or two. Now if each of those runs took 10 minutes more, that's 20-30 minutes extra out of my hour, or to frame it another way a third to half of my potential playtime. Those "measly 10 minutes" add up quick and if you don't have a lot of time to play to begin with it can really diminish what you can accomplish in that time.

    If you're not willing to respect my time and situation and would rather be all like "oh no boo hoo, deal with it", why should I respect your situation and time?

    I'm perfectly accepting and supportive if someone is unable and needs things slowed down a bit, but if they are just unwilling, well then they are being selfish and I have no sympathy for such.
    (7)
    Last edited by TouchandFeel; 09-13-2017 at 10:04 AM.

  10. #90
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by LittleSparrow View Post
    Oh the humanity. A dungeon is taking 10 minutes longer. Whatever shall we do?

    Stop whining, Jezus Christ. It's just 10 minutes. Boo hoo.
    How desperate do you have to be for attention to literally repeat what you posted on the first page? Sad!
    (4)

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