Okay, here you go:
The OP is undergeared. His post wasn't about that. It was about wants and desires. He even said he can do it but doesn't enjoy it. Sorry that I decided to talk about the topic.
You have a very weird attitude about this. Wanting to get things done fast and efficiently doesn't make you a jerk, it just means you have different priorities. And if your priorities don't match the rest of your party's priorities (not counting skill or gear), then you need to grow up and adjust.Except it's not. The OP, at the time if posting this, was underleveled and, as is the case with leveling a tank, relatively undergeared. Regardless of whether or not you can handle pulls in lower level content, he was having issues with larger pulls. Once a tank hits Bardam's Mettle, too, they're no longer going to be able to pull big until they get at-level greens or HQ whites, because the mobs there hit like trucks. But jerks like you, like so many of the DPS I personally have seen, don't care; yiu're too focused on getting everything done nownownownow, and screw what the tank thinks or is capable of.
strictly speaking it's fine to not like big pulls and i honestly wouldn't give a shit especially if you're a new player. for me, when i tank, i pull big, and i prefer tanks who pull big when i'm not tanking, but it's honestly not going to ruin my day if the run goes a little slower.
Real talk, if you are a new player/tank and don't have the confidence to do big pulls because it's stressful, that's understandable.
When I first picked up tanking I wasn't a fan of pulling big either, but over time I got used to it and started enjoying it once I felt I had enough experience and knowledge to deal with them, especially after HW and SB expansions added more tools for dealing with AoE.
I think one part of them problem is that you are a Dark Knight, which out of the three tanking classes is the trickiest to play optimally due to having many buttons to press and having to manage mana, especially when doing big pulls. So just pull as many mobs as you feel comfortable with until you get used to your toolkit.
For example: Pull mobs > Unleash once or twice > Blood Price > Dark Arts + Abyssal Drain > Delirium > More Dark Arts + Abyssal Drain > Quietus, remember to use your defensive CDs as you need them, preferably BEFORE you fall to low health.
If it's your first few runs of a dungeon and if you're undergeared, take it slow. As you get more comfortable, try taking on one extra group here and there. If people don't like you doing small pulls, that's their problem, YOU are the tank, not them.
Your personal feelings about it is irrelevant. Pulling at least two packs is pretty standard in every dungeon. Some tanks pull more. This standard was established by the community. Like wearing clothes outside, it doesn't really matter if you don't like to. Your options are: don't tank, only tank with friends, or catch flak for not following the standard. If you just do what you want, it's selfish. Eating up 3 other players time to satisfy your feels.
I don't enjoy it, but I do it anyway.....
I would ignore anyone telling/demanding you do big pulls, OP, especially in low level dungeons. The ones whining tend to be dps that rolled heals (sometimes tanks) because they got sick of dps queue times.
Despite what a certain self-entitled subset of the population says, it shaves off maybe a few minutes, and it's hardly the end of the world if a run takes 3 whole minutes longer; It's okay people, the sun isn't falling from the sky, you can relax.
Had a run today through Toto-Rak where the "healer" (he insisted he wasn't really a dps player) kept telling me I was lazy and kept pushing me to do big pulls. In Toto-rak, A level 24 dungeon.. We had a pugilist and a rogue, NO one really has decent aoe at that level (yes, even RM isn't as amazing as some claim at that point).
So... yeah, do what you're comfortable with, then if you want to go beyond that, make sure you're aware of where you are and who you're with. Just, you know... don't turn into That Guy - ie, the idiot I had to deal with.
EDIT: Oh, I forgot. The "healer" said he could just put aero on all the mobs during a big pull. I told him that just bleeds them out slowly, and doesn't address the "no actual decent aoe at this level" issue. It still didn't get through that thick skull of his.
Last edited by Mirhd; 09-17-2017 at 01:27 PM.
the risk vs reward for pulling really starts to wear off after a double-pull anyway. Personally, I find this to be plenty and it keeps the dungeon in the 15-25 minute range, which is a healthy place for a dungeon run.
if you don't enjoy that, though, I wouldn't really want to pressure you to do anymore than that. and even then I wouldn't push the issue enough to demand you at least double-pull. I don't care how long things take when I'm dpsing.
So a little update. I've decided to give up tanking. And after coming back to this thread I have to say I'm glad I did. I took up tanking wanting to contribute to my FC so I could help runs when the new player was a healer. But honestly I just can't birng my self to enjoy it. And honestly I don't feel bad in the slightest. I thought healers had it bad as far as being shit on by the community but I see now why we have so few tanks. You guys are the problem (except those of you who were supportive).
I could go on a long tangent on how DPS' as some of you have so eloquently suggested towards me 'grow up'. Dungeon runs do not revolve around you and long ques do not entitle you to a speed run. If you want to speed things up then start tanking or healing. Stop demanding other roles cater towards your incessant desire for a 10 minute run.
Last edited by Transient_Shadow; 09-18-2017 at 08:14 PM.
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