Quote Originally Posted by Transient_Shadow View Post
So I've been practicing drk and decided to start trying out bigger pulls. The first try was a disaster. My healer couldn't keep up and became hostile and left along with the rest of my group shattering my confidence. I tried again and did better the second time and got a nice pep talk from my second group.

However despite getting better at bigger pulls I just can't say I enjoy them. Their honestly stressful and not fun at all. I know the a big part of tanking is setting the pace of the dungeon and every dps and their mother wants to rush a dungeon but honestly I don't.

I guess I'm looking for some advice from the more veteran tanks.
This. Always this. Start small and if you feel comfortable, mention it to the players. They're more likely to understand if you advise them ahead of time. Don't just rush in and pull the whole room without being confident you know that you're okay with it and your healer is okay. Don't sprint when you pull. As most healers don't know what the sprint button is either. lol.

But pull normally at 3-6 and move higher if you can. If you play from DPS view, you can actually see where and when stopping points will be on tank too. Ask your fc for a unsynced practice run with a capped out tank and healer to get an understanding! That's what I do to help train players in our groups