Quote Originally Posted by Curcio View Post
If you are the only melee in the party (in a dungeon, doing AoE pulls), you have Goad for the tank.

If there are two melees in the party, they Goad each other.

Period. There is no real justification to not have Goad in dungeon parties. Invigorate is not enough to keep AoE sustainable with chained pulls.
I had Goad on my bars for the longest time and never had to use it. I replaced it with something more useful and still have never found myself in a situation where I could have a use for it, even after lots of large pulls. I don't understand how Invigorate isn't more than enough to keep you going unless you're doing big pulls and then failing to down them in a timely manner. I could understand before 4.0, but with SB's cost reduction most classes run close to TP positive. Even with Rockbreaker spam my previously TP-bleeding MNK has to really try to bottom out before a fight ends. And even with a Jeff Gordon tank I usually have time to get most of my TP back before the next pack.

Quote Originally Posted by Awha View Post
I never understood why people get upset over being kicked
Because it's a waste of all the time you spent in queue plus whatever time you spent in the dungeon. I imagine it's especially annoying if it appears to be for an arbitrary reason or no reason at all. I don't know, I've only ever been kicked twice. Once was requested by me because my connection was so terrible at the time I couldn't stay online long enough to just drop group (I didn't even have time to type, I ended up having to write my message in notepad and paste it into chat the instant I logged in and hoped I could press enter before the game dropped me again--it was that bad). The other time was in a PvP match because I told my alliance to stop ignoring objectives just to chase a single WHM around half of the map.