I know I'm late to this party by a fair bit, but I would like to speak to the tank side of things. Specifically the WAR side of tanking this as that is my main.

Before I start into the meat of it I will say this, I personally find kicking anyone for anything short of being an ass or a disconnect is inexcusable. Especially when you're doing roulette content as it's meant to mix the experienced with the new.

Onto my main point: I have seen someone in this thread say Goad is an optional skill, I would ask that if you're playing something with a WAR tank why it would not be considered mandatory? What other skills could a DPS have that would take precedent?

As a tank in dungeons there are always pulls that number at least 3 mobs, for a WAR tank our best dps comes from spamming the hell out of overpower. The skill itself hits each mob for 120, that's 360 potency damage per gcd on our part. In a 3 GCD rotation that's 1080 where as a BB combo hits for about 580 against one. However this comes at the cost of 120 TP, now I know there are DPS with skills that likely hit far harder than this (I don't play DPS much, highest is lvl 20 Pugilist ATM) but it still lets the WAR tank do more damage than anything else in their arsenal. It (in my opinion) would help everyone if goad was used on occasion to keep this up on pulls, especially some like in DD where you occasionally pull the whole room somehow.

If anyone has an argument against why Goad should not be one of the 5 skills you keep on I would love to hear it and have a discussion about the best way to manage this.

TL, DR: If you have a warrior tank, please consider putting goad on at the beginning.