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  1. #1
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    This same argument again just worded differently. The cause of the issue is the playerbase. The only way for a real solution will have to come from the playerbase as well. Nothing the game developers do will have more effect than using a band aid to fix a broken water pipe. Additionally a majority of people's "Suggestions" would require an overhaul of a very large portion of the game in regards to instanced content not to mention rebalancing defense and mitigation statistics for tanks to be able to handle the additional damage.

    FFXI "meta" party composition when people made non cannon exp groups was 6 members. Tank, healer, refresher, dps, dps, puller/dps. 3 out of 6 slots normally had problems getting filled. Hint they aren't the ones with DPS in them. Which kind of hints that more dps slots in party comp does not fix issue.
    (1)

  2. #2
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by RitsukoSonoda View Post
    ... Nothing the game developers do will have more effect than using a band aid to fix a broken water pipe....
    Actually, there is a lot they can do, just little of it easy, and it starts with them giving the Tanking and Healing jobs some serious attention so that they are, at the very least, enjoyable and rewarding to play... unlike their current state where WAR and SCH got knifed, WHM got totally ignored, DRK got reworked for the worse, and PLD and AST are at best 'OK' (I'm talking gameplay wise of course, they are all 'viable'; I hate that word).

    Content design also plays a part, and the SB dungeons, more so than in HW, seem to have a lot of random and / or un-telegraphed spike damage, which is not fun for either the Tank (who just mitigated an auto instead on an instant tank buster) or the Healer (who can't feel comfortable contributing in other ways for fear of the party suddenly and unexpectedly losing 3/4 of their HP).

    Of course, this isn't going to change the minds of the hardcode DPS players who would never even think of playing a different role, but for those on the fence, or wanting to give Tanking / Healing a try, the experience could be vastly improved (which in the end is far better than any sort of reward / stick mechanism).
    (0)
    Last edited by Acidblood; 09-15-2017 at 04:36 PM.