Quote Originally Posted by Astral145 View Post
There is a simple solution. 1 tank, 1 healer, 3 dps for all dungeons... increase gear drops for what roles is in the group... problem solved. 5 or 6 player dungeons would really go a long way with decreasing queue times.
First problem solved only to make a new problem that leads to the same issue. Increase the number of DPS would speed up runs and make dungeons even more trivial then they all ready are due to the increased damage output. Dungeons becoming even more trivial and more boring means fewer tanks and healers que and we are in the exact same position.

The root cause of long DPS que isn't the number of DPS but the number of healers and even more so tanks. This suggestion is just treating a symptom of that instead of curing the illness.