Just no. At least SE still has people that actually care about the games. Konami just sells out and makes pachinko machines using the names to draw people in. Capcom is closer to becoming the next Konami, as seeing how they handled Mega Man and Marvel VS Capcom Infinity; Street Fighter V isn't doing too hot, either. It almost seems like Monster Hunter World is a last ditch effort to keep die-hard fans (outside Japan- Monster Hunter is stupidly popular in Japan).
More like Yoshida has been recognized as the person who gambled and pulled of something that was nothing short of a last-ditch-miracle. Not anyone else. Also, personally, it's kind of cool that the team of FFXIV is able to say thank you more personally in The Rising events. Most events I find to be borderline tacky, but still enjoyable. I actually look forward to The Rising every year. It's one of the few times we get to see what goes through the team's minds with this game.
The thing is, this is all fluff. Glamour logs, more character customization, more-than-two-jobs, dying multiple segments on a gear. Most of this stuff isn't found in any one game. I can name games with one or two of these vanity or fluff features, but none with all of them. Maybe WoW (I don't know what WoW does or does not have)?
Most MMOs add only one new job per expansion, if that. Most MMOs don't even add new races for years, if ever. Most MMOs only dye the entire piece of clothing, usually just the shade over the entire piece. Most MMOs don't have a separate clothing/glamour section, or if they do, they use a cash-shop-only section; most of these MMOs, glamour is largely locked behind the cash shop, too. Most MMOs don't have a PTR. Most MMOs don't have infinite auction house slots - some just have far larger caps than others.
Lastly, most MMOs add these features because the game was built around having these features in at start, or will be able to implement later. I don't thing FFXIV ever got that chance by the time Yoshida arrived. At launch for 1.0, the game probably wasn't designed for any of these features. I like fluff as much as the next person, but I also like games with content more. WoW pushes out stuff every three months, too, so it looks, but I noticed they don't push story out every three months like FFXIV does. *Reading WoW patch list and what they contain.* This seems to be every 6 months.
*Considers.* So tell me, how many MMOs, that are modern, survive the genre with a subscription based model? The truth is, most MMOs don't know how to survive their own market. SE thought they had a good feel of the market- that's how we wound up with FFXIV 1.0. We know how that turned out.
I'm not white knighting SE. I'm just entirely convinced quite a few vocal posters are very delusional (and also not saying the people I've quoted are).