Think of it more as a labor/manpower control. It isn't what the game is capable of holding, it's whether the people making the game can make it in those time constraints without ruining their lives and actually produce anything of quality.


Think of it more as a labor/manpower control. It isn't what the game is capable of holding, it's whether the people making the game can make it in those time constraints without ruining their lives and actually produce anything of quality.
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