Quote Originally Posted by Cynric View Post
Most melee have no forms of CC, even the ones that could use it.

Healers can be very strong, DPS jobs have very little to optimize the way they play even at the highest level when it comes to playing their jobs. Instead you have to optimize your strategy, teamwork, and calls to your team, and hope they reply in kind. This is how you carry as a DPS right now, by getting the team to actually work together beyond just facerolling burst rotations into shielding on the same target.

The biggest mistake everyone seems to be making is forgetting that this mode is based on team play.

Yes Monks do still do a lot of damage, but have you noticed every melee has a DPS burst telegraph? If a Monk is stunned during riddle of fire, you get rid of a lot of that threat. Triple Mudra? Midare Setsu? Red BoTD(+Battle Lit)?
1) Melee need some form of slow/CC that helps them stick to a target. Lots of people are playing Samurai now because of their unparalleled mobility and the classes that do bring slows can't use them because they are too busy spam healing the crazy amount of damage the ranged class is doing to the melee. Melee need the tools to do their job, the only one that has ANY of those tools is Ninja and they have literally every single tool. Relying on someone helping the melee stick to a target with the limited communication we have is a joke. There's not a single other MMO on the market that has PvP that gives their DPS classes so little tools to help people perform their role.

2) "Hope they reply in kind". For a type of match setting that they want to be competitive, I just LOVE the aspect of relying on my hopes and prayers that they will burst the same time I do.

3) We don't forget that it's team play, it's just....SE doesn't give us any real options aside from spamming "Attacking melee!" 345 times hoping people help.

4) DPS wind-up doesn't really matter at the moment in high level play. Mainly because at any given time you're working through a TBN+Benision/TBN+Adlo shields, so you have a whole 2 seconds worth of actual damage on the person before shields go back up. Just another symptom of class imbalance. Feeling punished for not having certain roles on your team feels great. Ninja burst doesn't happen during Triple Mudra anyway, it's usually Bhava+Assassinate into Triple Mudra.

5) Healers can easily carry matches while the other roles kinda can't. I can't do my job if I'm dead, so playing a DPS class is reliant on the healers skill. Healers and takes are by far the strongest roles in the Feast at the moment. Can a DPS make a difference in a match? Yes. Carry? Potentially, if their teammates are good enough. Solo carry? Nah. Go play Whm/Sch/Drk for that.