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  1. #31
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Holy_Miasma View Post
    snip
    Frontline and Feast balance can't exactly go hand in hand, you can have no healers in FL.

    Duels will never be balanced, and we were told this before we got them.

    Monk just got nerfed, and Demo combo is for 10% damage up , and you can get a lot of damage in during the duration. Every melee could use CC , but Monk doesn't really need more damage.
    (0)
    Last edited by Cynric; 09-11-2017 at 12:30 AM.

  2. #32
    Player
    Holy_Miasma's Avatar
    Join Date
    Jun 2017
    Posts
    40
    Character
    Holy Miasma
    World
    Exodus
    Main Class
    Monk Lv 90
    Quote Originally Posted by Cynric View Post
    Frontline and Feast balance can't exactly go hand in hand, you can have no healers in FL.

    Duels will never be balanced, and we were told this before we got them.

    Monk just got nerfed, and Demo combo is for 10% damage up , and you can get a lot of damage in during the duration. Every melee could use CC , but Monk doesn't really need more damage.
    I don't agree that they should be seperate. I feel like if nobody in an 8 person party wants to heal, they deserve what happens next. Win or lose. Thats like me deciding to try and street race with an almost empty gas tank.
    And yes i know demolish gives a 10% dammage up. But when the mobe does literally 1/3 the damme a snap punch does. A lot of that time is spent trying to make up for the dammege you lost performing demolish. Take monk to the dummys at the wolves den and test it. You can do something simple even and just count the amount of combos it takes to deplete 2 hp bars.
    (0)

  3. #33
    Player
    Holy_Miasma's Avatar
    Join Date
    Jun 2017
    Posts
    40
    Character
    Holy Miasma
    World
    Exodus
    Main Class
    Monk Lv 90
    Quote Originally Posted by Holy_Miasma View Post
    I don't agree that they should be seperate. I feel like if nobody in an 8 person party wants to heal, they deserve what happens next. Win or lose. Thats like me deciding to try and street race with an almost empty gas tank.
    And yes i know demolish gives a 10% dammage up. But when the mobe does literally 1/3 the damme a snap punch does. A lot of that time is spent trying to make up for the dammege you lost performing demolish. Take monk to the dummys at the wolves den and test it. You can do something simple even and just count the amount of combos it takes to deplete 2 hp bars.
    -i will admit that demolish is good right before you burst, even with the dot applied (testing all of this in grease 3) there is barely a purpose in demolish at all. It only increase the dammage YOU do by 10%. Dragoon is in a smiliar situation. Ninja, a bit better due to its dot combo only being 2 moves long. Thats why i would just want to see changes to hide.
    (0)

  4. #34
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Holy_Miasma View Post
    snip.
    I played Monk Gold > Plat.

    Any good Monk will tell you the same things I am. I think you should play the mode and practice more before deciding this sort of thing.

    Aside from Samurai, All melee have the same style. DoT = +10% damage and is only really used for that +10% damage. That is what you would call balanced. There's no reason to increase the potency on Demolish. Demolish isn't meant to be Snap Punch, and it never was.

    Samurai's is separate from their DoT.

    FL being separate from Feast in terms of gameplay would probably be the intention for the game mode in the first place. Feast is the competitive mode, Frontline is less so.

    Also if you're using the Dummies to determine your damage that's probably not the best idea. Either look at your battle log and do math, or ask a friend to duel you to see how much damage you really do.
    (1)
    Last edited by Cynric; 09-11-2017 at 05:48 AM.

  5. #35
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Cynric View Post
    You definitely don't need TBN to survive coordinated burst. Yes it helps a ton, like a huge ton, (3k Potency is about half of general melee burst) But it's definitely not required.
    1) TBN isn't required to survive burst, but as you hinted, it significantly raises the skill floor for your team's healer when used well. DRK is strong right now in large part because it can win carry "weaker" healers by smoothing out burst damage.

    2) Full burst damage is fine, IMO. For some classes, however (DRG and MNK come to mind), the damage is heavily frontloaded rather than over 3 or 4 GCDs. Great healers can handle it, while even above average healers will often struggle. This brings us back to 1), where DRK runs circles around the other two tanks defensively while offering solid damage.

    In general, I think class balance among dps is quite good, with the exception of RDM (still too weak) - they just uniformly overpower weak healers while struggling to secure kills against good ones. Healer changes will need to come, but the ratio of burst vs sustain needs to change alongside them. Regen is OP as hell right now, and i'm surprised it didn't eat a nerf at the same time Broil did - Regen's combination of efficiency and throughput is completely off the charts compared to any other heal.

    Healers shouldn't be able to heal through everything, but even around the middle of the pack, healers struggle to heal through anything, and the strength of 1 GCD+1 OGCD bust has a lot to do with it.
    (0)
    Last edited by Kyani; 09-11-2017 at 06:59 PM.

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