Quote Originally Posted by ChocoFeru View Post
We just need better textures and maybe a better anti-aliasing, or at least let us choose if we want to use a better one.

1.0 had a cool and useful tool called "supersampling", wich is the best anti-aliasing.


I think it's easy to implement since the HD textures already exist (every texture is designed in high resolutions, then compressed to whatever resolution).
Normally yes, but we're talking about a game with character textures at a resolution as bizarre as 300x500.