Still doesn't help that any question related to graphics is always brushed off or ignored completely. But only time will tell and hopefully we see some improvements. The example of Hiens armor is just one of many issues for sure.Even if they don't do a full texture pack to cover the whole game, they need to attack specific problem areas. Hien's armour was so present and glaringly bad that it never should have gotten past QA. I legitimately thought I'd screwed up a setting in the graphics configuration when I saw it.
They asked him the wrong thing. They asked about a full engine upgrade (like what WoW did a while back) rather than enhanced graphics (which should be supported by the existing engine).
I have been running this thing called "Reshade" which just has a bunch of extended graphical options.
Some options include DPX, clarity, HDR, MXAO, and others.
Makes the game look 10x better..
Now if there were extended options in the game config that would do the same thing without the post-render app (and likely to better effect) than that would be a step in the right direction..
We won't ever get HD textures, because they already mentioned this. It would mean having to redesign all the textures in the game which would just be far too much work.
(Why they didn't design them in HD to begin with and just lower the quality is beyond me but it's SE we are talking about here).
You should try Super Resolution Plus, now that makes everything look 10 times better, too bad it's just an illusion, a visual effect that will not reflect inside the game, said otherwise it won't show up in screenshots!...
I still want 4K textures, the game might struggle with UHD resolution now but next year GPUs will most likely laugh about 4K gaming!...
Yes textures are what bother me with characters and mobs, I hate seeing tiles hair and square pixels on armors, etc. It bothers the heck out of me, Im not talking an entire overhaul but maybe characters, mobs and armor should be updated.
Reshade doesn't have any texture filtering that I'm aware of.I have been running this thing called "Reshade" which just has a bunch of extended graphical options.
Some options include DPX, clarity, HDR, MXAO, and others.
Makes the game look 10x better..
Now if there were extended options in the game config that would do the same thing without the post-render app (and likely to better effect) than that would be a step in the right direction..
We won't ever get HD textures, because they already mentioned this. It would mean having to redesign all the textures in the game which would just be far too much work.
(Why they didn't design them in HD to begin with and just lower the quality is beyond me but it's SE we are talking about here).
We just need better textures and maybe a better anti-aliasing, or at least let us choose if we want to use a better one.
1.0 had a cool and useful tool called "supersampling", wich is the best anti-aliasing.
I think it's easy to implement since the HD textures already exist (every texture is designed in high resolutions, then compressed to whatever resolution).
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Normally yes, but we're talking about a game with character textures at a resolution as bizarre as 300x500.We just need better textures and maybe a better anti-aliasing, or at least let us choose if we want to use a better one.
1.0 had a cool and useful tool called "supersampling", wich is the best anti-aliasing.
I think it's easy to implement since the HD textures already exist (every texture is designed in high resolutions, then compressed to whatever resolution).
No, it doesn't. Reshade is literally just a shader that works on post-render stuff.
Still makes the game look much better than the base game.
They have already said that HD textures aren't a thing that's going to happen (a few live letters ago, pre-SB).
Mostly because the work involved is absolutely huge.
I understand why(though it's weird for them to not have uncompressed maps), I just want some kind of better texture filtering. The texturing on Raubahn's cloak still frustrates me.No, it doesn't. Reshade is literally just a shader that works on post-render stuff.
Still makes the game look much better than the base game.
They have already said that HD textures aren't a thing that's going to happen (a few live letters ago, pre-SB).
Mostly because the work involved is absolutely huge.
i don't know, but reading around: ff14 is (still?) reworking the old Crystal Tools rather than the new Luminous Studio (which was only used for tech demos and FF15). Has devs confirmed they are in transition or planning to use ff15 engine?
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