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  1. #1
    Player
    Wizardlizard's Avatar
    Join Date
    Sep 2017
    Posts
    1
    Character
    Mad Dog
    World
    Behemoth
    Main Class
    Dragoon Lv 64

    My Thoughts on qu times for dungeons

    first off i played wow for years now im trying this out and im faced with 30min+ qus to get in a dungeon which iv been spamming main story quest so im unlocking new ones fast and the w8 time is just a joke i remember wow had this problem and they gave tanks/healers a reward giving them a reason to qu up and that made the dps life so much better.
    as a new player this is annoying and frustrating and i think this will turn new players off playing something needs to be done
    (1)

  2. #2
    Player
    LittleSparrow's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    274
    Character
    Lilora Sparrow
    World
    Moogle
    Main Class
    Astrologian Lv 70
    Maybe find a healer or Tank to que with?
    (3)

  3. #3
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Suzuko Seki
    World
    Balmung
    Main Class
    Dancer Lv 90
    I don't think the problem is us queuing. It's more of the fact that there are way more dps than tanks and healers. The number of dps vs the number of tanks and healers is just..way too big. Maybe more DPS needs to switch over and it may eventually even out which results in shorter queue times.
    (2)

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Seoulstar View Post
    Maybe more DPS needs to switch over and it may eventually even out which results in shorter queue times.
    No need for the "may". If DPS would switch over, the queue times would become shorter. In the same vein, if tanks and healers would just queue for content twice over, that would also result in shorter queue times.

    Just... why would people do that?
    If someone enjoys DPS and doesn't enjoy tanking/healing, doing the latter defeats their purpose of playing the game in the first place. They're better off passing the queue time with other means rather than switching.
    Tanks and healers have no reason to double their queuing efforts either, because it doesn't increase their enjoyment. They're better off just keeping up their current routine.

    It's a systemic issue that needs a systemic solution, plain and simple. Asking either party to please "make it work" is fruitless and a pointless blame debate because it's just two equally selfish groups flinging feces at each other going:"No U!". Or more commonly it's just tanks/healers flinging feces at DPS.
    Either way I consider that beneath me.

    Systemic solutions aren't hard to find either - Opening up DPS slots for the most part only requires additional mob HP to work, allowing non-trinity comps is as simple as replacing un-avoidable abilities with avoidable ones or putting up a damage down/regen effect like in solo duties. Both can be scripted.
    Making Tanks/Healers more "fun" is a technical solution, but not a practical one, because the people you'd need to make them more fun for are DPS players, which means converting them to a more DPS focused playstyle which comes at the cost of core tank/healer players.

    The main barrier is politics, much like in real life. Just because you can make everyone better off doesn't mean it's not going to be met with resistance because "muh status quo". Such is life.
    (1)

  5. #5
    Player
    Sieben79's Avatar
    Join Date
    Jul 2016
    Posts
    151
    Character
    Shalya Arlemoire
    World
    Phoenix
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Wizardlizard View Post
    first off i played wow for years now im trying this out and im faced with 30min+ qus to get in a dungeon which iv been spamming main story quest so im unlocking new ones fast and the w8 time is just a joke i remember wow had this problem and they gave tanks/healers a reward giving them a reason to qu up and that made the dps life so much better.
    as a new player this is annoying and frustrating and i think this will turn new players off playing something needs to be done
    The reward for tanks/healers or currently needed jobs is there.

    For me: I leveled all my tanks and healers and now I'm leveling some DD and use the DR for them. So currently, there is no chance that I'll participate as tank or healer in DR.

    I think I'm not alone with this but yeah, queue times are long

    Maybe it would help to give the cracked cluster also to 50/60 and mainscenario, because queue times are always 25+ minutes.
    (0)

  6. #6
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    The hard part is finding a reward in this system that would allow them to jump in more.

    In our current system there's little reason to go into these roulette after you've geared yourself. If you're a tank by the time you get to 70, and run things a few times mixed with Omega, you're pretty much geared. After that it's all about doing the EX trails for weapons and minor enhancements.

    These cracked clusters are nice, but unless you're trying to push the numbers they aren't needed. They don't make things noticeably better unless you over stack and look at your numbers. This, to me, is the flaw with so much vertical progression and lack of customization. Once I'm leveled and geared properly there's no reason for me to do Leveling Roulette.

    By the time we gear up and mess around, it's already talks about patch X.X, we know new gear is coming, new iLV.

    Also, if you are tanking or healing, you get one of these lower level dungeons they are so much longer than HW or SB. This, also to me, shows we need a QoL adjustment to dungeons. Such as Sastasha, that can be shorten down or clipped off.
    (1)
    Last edited by Leigaon; 09-07-2017 at 10:00 PM.

  7. #7
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Well granted SE keep always adding more dps jobs...
    It may not change the fact or maybe just maybe players are bored of the current healers and tanks? One cannot say i guess
    I suppose we will see next expansion IF we get new healer and tank job sometime from now

    Btw i agree with you 100% Zojha, myself rarely do i tank or heal just with randoms i much prefer to wait until friends are around but also much prefer to dps

    I have no clue how far the implementation of the squads is going, but maybe perhaps story dungeons and what not that are needed to progress we can just go in with them. Waiting hrs just for a story dungeon is not my idea of fun...
    (0)
    Last edited by Maero; 09-07-2017 at 09:49 PM.

  8. #8
    Player
    Astral145's Avatar
    Join Date
    Mar 2015
    Posts
    375
    Character
    Astral Flame
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    There is a simple solution. 1 tank, 1 healer, 3 dps for all dungeons... increase gear drops for what roles is in the group... problem solved. 5 or 6 player dungeons would really go a long way with decreasing queue times.
    (0)

    Were numbers invented or discovered? How many Moogles does it take to make Kuponut rum? Answer: zero... They will give you a quest to make it.

  9. #9
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Astral145 View Post
    There is a simple solution. 1 tank, 1 healer, 3 dps for all dungeons... increase gear drops for what roles is in the group... problem solved. 5 or 6 player dungeons would really go a long way with decreasing queue times.
    The solution is "simple" but it will only provide temporary relief.

    DPS queues will shorten, but as as soon as the first Tank or Healer realizes the DPS queue is tolerable enough for them, they will switch to DPS. So not only did you gain a DPS in queue, you lost a Tank or Healer that the short DPS queues are reliant upon. Eventually, enough Tanks and Healers will become DPS and we will be right back where we started.

    This solution might provide relief for a whole day if we are lucky.
    (1)

  10. #10
    Player
    Astral145's Avatar
    Join Date
    Mar 2015
    Posts
    375
    Character
    Astral Flame
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Xtrasweettea View Post
    The solution is "simple" but it will only provide temporary relief.

    DPS queues will shorten, but as as soon as the first Tank or Healer realizes the DPS queue is tolerable enough for them, they will switch to DPS. So not only did you gain a DPS in queue, you lost a Tank or Healer that the short DPS queues are reliant upon. Eventually, enough Tanks and Healers will become DPS and we will be right back where we started.

    This solution might provide relief for a whole day if we are lucky.
    The queue times would be reduce to 15 to 20 mins on average so no tanks/healers will not jump ship like you think. Tanks and healers on average get instant to 5 min queue times...

    So yea 1 tank 1 healer and 3 dps would be the best option for this issue
    (0)

    Were numbers invented or discovered? How many Moogles does it take to make Kuponut rum? Answer: zero... They will give you a quest to make it.

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