I've attempted for the 200 solo clear about 8 times on RDM (my last attempt yesterday). In my opinion, the increase of difficulty from 171-180 to 181-190 is just enormous. I realize in the past it has been said that an individual could clear PoTD Solo if "some luck", but the amount of good RNG you need just to get through 181-190 is, in my opinion, way too much.
181+ is just a cluster of consistantly bad RNG, and I'm sure my fellow runners of maybe light parties, but definitely solo, can back me up on this. You run into multiple floors of no gold chests. I remember vividly two floors where every room had a chest, but it was all bronze or silver. On the same run, you get so happy to finally see 1-2 gold chests, but all of them are mimics. GG.
And this is just 181-190 folks. It doesn't scale down on 191+. I can just imagine what bad RNG the two Japanese players had when they reached that set that they could only get as far as 193 and 194. I wouldn't be suprised if they were pomander starved at 191 because of how much you need to burn to clear out 181+.
I have to be honest here. I do appreciate a really tough challenge, and PoTD Solo, for me, is providing that super hard challenge. But my belief is that the current iteration of PoTD just isn't suitable for clearing without some minor adjustments. I want to stress minor, because I definitely wouldn't want PoTD to get watered down so much that it becomes some cakewalk.
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These are my suggestions on what I think should be done with PoTD, for the solo experience:
- Adjust the chest RNG for 181+
It's just far too much bad RNG on gold chests. It's a solid run killer for most. I think arguably 171+ is on a decent level of chest RNG, because if the chest RNG of 171+ were equal to that of 181+, I think a lot more would be stuck on those set of floors.
- Adjust Mimic Spawn for 181+
This is kind of the snowball effect of bad gold chest RNG. You are getting limited gold chests on 181+ set, but a lot of times those gold chests produce mimics, which further kills your chance at pomanders.
- Adjust DPS Checks on enemies that have them
I'm a little questionable on this one to be honest, but it is really brutal to have to deal with DPS checks in a solo run, when those checks were obviously meant for light parties. Maybe don't remove them completely and make it a bit longer till the DPS check kicks in. Not sure...
- Increase the potency of Sustaining Potions, or add another PoTD exclusive item
This one is more for the jobs that aren't called RDM. One of my biggest, BIGGEST gripe is that this achievement was added, presumably, for any job to try to accomplish. 15 chances, one for each job. But the reality is, you have 14 impossibilities, and 1 extremely long shot. The other jobs just simply cannot get past certain points in PoTD because of their job limitations. RDM has all the tools you need to succeed, in theory anyway. I would love to see all 15 jobs have a chance to clear 200, because I would totally try to do it...but as of right now, that motivation is non-existant, because I just know it's simply impossible on the other 14 jobs.
- Keep monster difficulty the way it is
This one I think is important for me, personally. Yes, RNG is horrible, and yes, you need those pomanders to get through certain enemies, but I would hate for the enemies to get nerfed so hard that the solo attempt becomes a cake walk.
Now, I only speak of RDM, because provided you're not going to get one or two shot in 1 GCD time span, you can cure through the damage. If it wasn't for the bad chest RNG, I think it's very possible to get to 200. Every other job, except healer, however, will need more of a heal or some other damage mitigating ability to survive the damage. Healer specifically definitely need a damage boost, because without the old Cleric Stance, they suffer in damage tremendously.
One major example of this problem for other jobs is the 190 boss. I cannot see any other job, except arguably healer, that can live through the melee > cleave combo. I mean, alright, maybe you can "live" through it, but burn your oGCD ability heal, your potion, and your 2k tick sustaining potion, and maybe your bloodbath, you can't possiblity heal yourself up fast enough to take more damage after that combo. And lets not forget the DPS check of 180 behemoth. RDM is no problem, because you can always cap your HP back up between meteors. But without GCD heals, you're in deep trouble.
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In conclusion, I really enjoy doing this content. This, PvP and crafting are my drugs in FFXIV. But it's really demoralizing when a challenge seems just impossible. Impossible in the sense that up till now, no one has accomplished the goal as of yet. I guess the feeling would be much different if people have accomplished it and paved a road to victory for others to follow. I'm going to say this again...adding a solo achievement should mean 15 chances, for the amount of jobs available, not 14 jobs that will never accomplish it and 1 that seems as if it's hitting a wall. Because otherwise, it would be fair to say the achievement should read "Clear 1-200 PoTD Solo on RDM".
I'll leave with this:
The recent savage content that was added to stormblood was cleared in 1 day~.
Since the ability to solo up to PoTD Floor 200 was introduced, it's been 307~ days and counting that it has yet to be accomplished.
They are going to add in super savage/ultimate mode, which I'm sure will get cleared in, what, 1 week? 2 weeks? Sorry, but if you wanted "super savage" content, PoTD Solo had been right here the whole time, lol.