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  1. #71
    Player
    Dortharl's Avatar
    Join Date
    Jun 2015
    Posts
    118
    Character
    Noah Dotharl
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    As a PLD you have to be wary as our CDs have longer cooldowns than the other tanks if you use all your CDs you may find yourself lacking at an important time. However if you run a whole dungeon and only use your CDs during boss fights you are a bad tank. When doing roulettes I'm primarily concerned with going as quickly as possible so I like to avoid things which will slow down the run (e.g. wipes) healer dps is better than tank dps so I will use all the tools necessary to give the healer more opportunity to dps. If the healer doesn't want to dps than I will maximise my dps and let the healer deal with healing.
    (0)


    http://eu.finalfantasyxiv.com/lodestone/character/14725396/

  2. #72
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Rampart should be used practically on every pull. You have Sheltron as PLD, and that is easy to proc as you should be using Holy Sprit to do damage with Requiescat up and not Clemency. Always plan on using Hallowed Ground more than once a dungeon, get the big pull early and pop it to let the healer DPS to their will. You'll have it back before the whole thing is over for another use.

    Let the healers do the healing. In-fact you are making SCHs job harder using Clemency on yourself, it messes up the Excog proc which is at <50% HP.

    You'd be surprised how many low-tier paladins are out there in DF that think they are good trying to be a "healer" but they are really doing low damage, and messing up their mitigation which is why they are getting hurt more.
    (0)

  3. #73
    Player
    Ash_'s Avatar
    Join Date
    Jul 2015
    Posts
    275
    Character
    Ash Arkwright
    World
    Asura
    Main Class
    Rogue Lv 100
    The only comment I'll make here is as a DRK if its content under 70, or worse under 60, our defensive CD's are limited compared to say PLD, and our job specific one shadow wall is on a horribly too long CD for the mitigation it offers. But at 70? TBN all day.
    (0)

  4. #74
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by technole View Post
    ...You have Sheltron as PLD, and that is easy to proc as you should be using Holy Sprit to do damage with Requiescat ...
    Holy Spirit consumes a massive amount of pld's mp and can proc 3-4 times before mp gone.
    Sheltron is not a free use at will but depends on your oath gauge and kills half of it when used.
    Requiescat's potency decreases with MP (mp is the thing you're burning with Holy Spirit).
    Hallowed is more an emergency utility than a feature to use when available, but your suggested use is good if you're confident your party is good too. I'll not do it with PUGs.

    About Clemency, I use it often to lessen healer's job, when in 8 man some dps was low but healers needed focus tanks. Will not heal myself if healer is good on mana, it means he planned keep me on with something and I do my job and healer does his own.
    (0)

  5. #75
    Player
    MrsFluffyButt's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    339
    Character
    Al'tani I'rieseith
    World
    Omega
    Main Class
    Paladin Lv 70
    Quote Originally Posted by ManuelBravo View Post
    Word of advice, everyone has their own play style
    Yeah, no. No such thing in this MMO, you either play the class as intended or you don't at all.
    (1)

  6. #76
    Player
    MrsFluffyButt's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    339
    Character
    Al'tani I'rieseith
    World
    Omega
    Main Class
    Paladin Lv 70
    Quote Originally Posted by LalaRu View Post
    Holy Spirit consumes a massive amount of pld's mp and can proc 3-4 times before mp gone.
    Sheltron is not a free use at will but depends on your oath gauge and kills half of it when used.
    Requiescat's potency decreases with MP (mp is the thing you're burning with Holy Spirit).
    Hallowed is more an emergency utility than a feature to use when available
    No thanks. Hallowed Ground is 10 secs of pure immortality in dungeons. It should always be your first CD on large pulls.
    (7)

  7. #77
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Altena View Post
    Sorry but the "different playstyle" argument is just not an excuse for not rotating CDs.

    This thread was actually triggered by doing a DR:Exp, with a DRK who was a mentor.
    I also did say something as we hit the 1st boss.

    [2:54](Altena Trife) please use more buffs other than Anticipation
    [2:54](Altena Trife) Rampart Convalescence
    [2:54](Altena Trife) Shadow Wall
    [2:54](Altena Trife) any should suffice.

    That didn't change anything. They still didn't use buffs (except for Anticipation).
    to be fair drk has the worse df cool down kit of all the tanks, I honestly dont understand how SE thought this was acceptable. The blackestnight isnt even that great on big pulls, like it really makes me made that anticipation and awareness are literally embedded in drk for cool downs instead of them having their own. Also drk doesnt even get the blackestnight until level 70 its a df cool down why is it our top skill I know to fit with the story but come on. Also it takes so much mp that on trash if your a drk whom uses ur aoe it takes away from damage you could be doing. So pretty much rampart, antipation, awareness , conv, four cross roll skills are like your main abilties for df cool downs horrible game design in my opinion. Shadow wall is 3 mins long while vengance is only 2 and has an extra effect, living dead is a ehh I dont really wana use to much ability in dungeons its wanky. And dark dance while great for tank busters in raids is horrible in dungeons where you fight machines and trash mobs of machines. I just dont understand why drk has such horrible df cool downs makes no sense and also the blackest night only last 5 seconds cant tell you how many times Ive used and it didnt even pop on trash or a dungeon boss .
    (0)
    Last edited by bswpayton; 09-07-2017 at 10:16 PM.

  8. #78
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by MrsFluffyButt View Post
    No thanks. Hallowed Ground is 10 secs of pure immortality in dungeons. It should always be your first CD on large pulls.
    Thank you a fellow paldin that gets it hg can be used two to 3 times in a dungeon and should be used on every big pull not as an emergency button but planed out
    (3)

  9. #79
    Player
    kupokage's Avatar
    Join Date
    Aug 2014
    Posts
    149
    Character
    Amanda's Husband
    World
    Exodus
    Main Class
    Gladiator Lv 90
    Adapt and move on. You can't change how they play but you can change how YOU play. FFS in 20 minutes its over. You blacklist and never see them again. Life goes on, with or without you. No use dwelling on the baddies in this game.
    (0)

  10. #80
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I use Rampart every time I can on warrior but warrior barely even has helpful buffs anymore and I don't think every pull requires a vengeance
    (1)

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