A very tired edit incoming
Stat weights are numerical values that are achieved through repeated testing--hours and hours of beating on dummies using parsers to try and figure out which stats best benefit which job. For example, in Heavensward, the stat weight of Critical Hit rate for BRD was 0.366, followed by Skill Speed at 0.233, and Determination at 0.215. Rather than go off on a bunch of number talk, basically what this said was that BRDs wanted to stack as much Crit as possible, followed by Skill Speed, and then Determination when making BiS gearsets and melding said gear. Very important for maximizing damage output. This data would not be available if it weren't for parsers.
Same thing for optimal rotations. Even if you aren't doing Savage, I don't know why you would not want to just look at a guide for SAM openers, considering there are 2 different ones that are considered viable: 1-sen opener and 3-sen opener. Hours upon hours of beating on dummies and parsing different rotations to find the one what was the best in terms of burst and outgoing damage. Again, wouldn't be available without parsers.
But all people who use parsers are bad, and jump at the chance to use it as a tool to harass unsuspecting players in DF runs?
While none of this is extremely important since you have zero plans to go into Savage or other Extreme content (which, like I said in my first post in this thread, you shouldn't go into that type of content anyways because multiple players in your parties are guaranteed to be using a parser, whether you like it or not), it still baffles me that you have no desire to read guides to improve your own performance. You honestly have no way of knowing if your current rotation or opener is even optimal; such determinations would require dummy parses or parses from duties, but you're completely against that.ive never once watched a YouTube video on any single fight in this game, or on anything involving guides mechanics or skills. And I never will. I prefer to learn it in battle rather than watching someone play. And no, I don't pay attention so damage in raids. I don't do savage, I do duty finder, and Currently I'm a dps. I dodge every attack I can see coming, don't stand in apes, and do mechanics once I learn them.
As for openers... I do wht I feel works best. And so far it seems to go well.
As for melding? I have like... 2 direct hit so far on my Sam gear. That's about it. That's just for om checking a random Sam. Is it the best? Dunno.
DF doesn't require min-maxing at all, but still. I don't see why people are content to just play lazily. I'm not saying you're expected to be 95th percentile (which, no one bothers with uploading logs for dungeons anyways because they're so faceroll-easy there's no point, even if people do have parsers running during them), but to have no desire to look further into self-improvement? Just baffles me.
He did a lot of the theorycrafting for stat weights back in Heavensward. So yeah, for people that actively seek to min-max and improve themselves, he is a very important figure. He has no reason to spend hours upon hours figuring out things such as stat weights, but he does anyways. As far as I'm aware, he doesn't get any sort of compensation for his theorycrafting, nor do any of the players that put together job guides and advanced job guides/theorycrafting guides.Also, no idea Who dervy is. But you say guide makers so I assume he's someone you consider "important."
But yes. Parsers and everyone who uses them are bad people.
Tl;dr -- Not everyone who uses parsers are bad people that enjoy screaming at others in duties who are performing suboptimally. Parsers are extremely useful tools for self-improvement and theorycrafting, whether you want to see that or not. Stop blaming the tool just because a few people use it for the wrong reasons.
Also, seeing your edit: not everyone who seeks to improve themselves/min-max their main jobs are "mud stick elitists."