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  1. #61
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Tridus View Post
    They also may have decided that if they're going to need to spend half or more of their time DPSing, they might as well do it on a DPS job with a fun rotation.
    This is precisely what I hoped they rectified. Instead, Stormblood went the opposite route by further simplifying healer's DPS kit while still not necessitating enough healing. White Mage is a prime example of this-- where it's incredibly powerful yet that healing potency only translates into more Aeros and Stones since there just isn't nearly enough content warranting what it's actually good at.

    Frankly, I agree with your second post. They should nerf healing potency and/or have less predictable "healer checks." Unfortunately, I doubt it will ever happen outside the last fight of Savage and Ultimate.
    (3)
    Last edited by Bourne_Endeavor; 09-12-2017 at 12:15 PM.

  2. #62
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Tridus View Post
    Cleric stance, though? That can stay dead. That was just a clunky, error prone buff management thing.
    I appreciate everyone has different opinions and I do see that the majority of people like the removal of CS. However, I'd disagree with it being clunky and error prone. If you knew how and when to use it, you'd never have any issues. And the 5 second recast wasn't really clunky, it was just a penalty which I'm pretty sure was intentional. It was just something that added one tiny layer of skill to healers, which has been pruned to death in 4.0. I can only hope they'll not continue this trend for 5.0.

    And I agree with your other comments. No matter how hard content gets, it's always going to be: 1) Heal through the damage spikes and 2) Throw out as much DPS as you can when everyone knows how to do mechanics. Until they give an overhaul to the role and the content design, healing is going to be stuck like this. That could also contribute to why fewer people are holding an interest in this role.
    (2)

  3. #63
    Player
    era1Ne's Avatar
    Join Date
    Aug 2016
    Posts
    360
    Character
    Kira Thrinaria
    World
    Shiva
    Main Class
    Scholar Lv 70
    (Some) healers will always do dmg, because the skill level is very different between healers. Even in easy content like dungeons you got people who can't do any dmg during big pulls, guys who can throw a few dmg skills in there and then very experienced players who use more dmg then healing skills, despite this being a big pull. This will never change and therefore dmg will always be a part of it, (which i like). Of course they could try to make more content like v3 or v4 (using some recent example), but then many, many healers wouldn't be able to heal this, just like random dmg/mechanics in a fight over and over again. And then the questions would be (often imo), can we clear this with the pug healer at all, instead of will he dps in the dungeon?
    (0)

  4. #64
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,970
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    One can argue the cleric stance change was a way to nerf healer DPS, along with the removal of several DoTs. Still it's always going to be required in savage, the DPS shortfall is too large in the early weeks and months to clear the later floors.

    This Deltascape savage tier is okay with healing mechanics. Not very difficult, but enough to ensure you use every tool you have in your kit. It's a little step-up healing wise from Creator Savage.

    The last time they were about as cruel to healers was probably guidewire mechanics in Midas Savage where if you get deaths late in A7S/A8S it's just becomes un-healable. Encouraging more cleaner runs would be a good start again, because they gave us cooldown resets and no VIT loss raise sickness since then.
    (2)

  5. #65
    Player
    Astral145's Avatar
    Join Date
    Mar 2015
    Posts
    375
    Character
    Astral Flame
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Teraluna View Post
    Whether it be healers or tanks, this is an entirely normal situation for progression raids. Seen it to a lesser extent in previous mmo's over years.

    The one thing that seems to have changed - for the worse - is the attitude to these classes.

    Here's one from the past:
    Our progression raid group in WoW lost a tank (work related), so we asked around for a replacement. We managed to get someone who wasn't that experienced, but willing to stick at it and learn.

    So we ran raids to help. More often than not the initial ones weren't successful, but over time you could see the guy improving. In the end this tank proved to a be cornerstone of the static, and we ran raids together for a long time.

    Now? What do we see?
    Talk of just good or bad tanks/healers.

    This is the difference I see, the loss of the teaching and helping approach to help someone learn through repeat runs.
    It mirrors the modern expectation to have everything 'there and ready', rather than an older mmo approach where it was a gradual and common learning experience - players accepting the norm, that raid groups where a 'family', with support and help freely given.
    You are 100% correct. The main ingredient that is lacking in FFXIV in general is creating helpful and friendly environments to learn and grow. As a matter of fact its not just limited to FFXIV its everywhere you go. I see this same mentality everywhere...work, school and other places.

    It's sad that most players cant take the time to help others feel good about learning something new.

    For me its not about the loot or glamour in FFXIV... its about helping others.
    (2)
    Last edited by Astral145; 09-12-2017 at 03:04 PM.

    Were numbers invented or discovered? How many Moogles does it take to make Kuponut rum? Answer: zero... They will give you a quest to make it.

  6. #66
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Levian View Post
    In FFXI if you were a in the healing slot, healing was all you did.
    FFXI healers weren't DPS-oriented, but healing surely wasn't the only thing they did. WHMs were debuffing and DoTting enemies (Dia, Slow, Paralyze...), RDMs did the same with juggling Hastes and Refreshes in addition to that, and SCHs did both healing, weather buffs and DPS (DoTs and tier IV nukes). At least this is how it was back when I was playing the game before Abyssea.
    (5)

  7. #67
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kabzy View Post
    I appreciate everyone has different opinions and I do see that the majority of people like the removal of CS. However, I'd disagree with it being clunky and error prone. If you knew how and when to use it, you'd never have any issues. And the 5 second recast wasn't really clunky, it was just a penalty which I'm pretty sure was intentional. It was just something that added one tiny layer of skill to healers, which has been pruned to death in 4.0. I can only hope they'll not continue this trend for 5.0.
    I appreciate that.

    I remember the first time I did Sohm Al hard. Having never seen the fight, I didn't know what to expect. A wipe happened because nothing was happening for a while, I hit CS, and immediately afterwards fire or something bad appeared, people stood in it, and my healing was so crippled by not being able to drop CS that I couldn't do anything about it. Had I not been in CS, I could have saved it.


    Is that "skill"? Maybe. I don't tend to see it that way. I see it as memorization. If I knew that was going to happen, I wouldn't have used CS (and just either been idle or done next to no damage anyway) and we'd have lived just fine.

    That's why I find the removal a good thing. The pure healer who never does DPS wouldn't have had a wipe at that point, but someone trying to DPS did. Do we want healers to DPS in idle time? Making them unable to heal while doing so isn't a great way to encourage it.

    People are certainly going to disagree, and thats cool. I just don't think the game is better by encouraging people to avoid DPS so they don't accidentally cause wipes on new content and then have it turn around and go "well, now you should be DPSing because there isn't enough healing to do".

    And I agree with your other comments. No matter how hard content gets, it's always going to be: 1) Heal through the damage spikes and 2) Throw out as much DPS as you can when everyone knows how to do mechanics. Until they give an overhaul to the role and the content design, healing is going to be stuck like this. That could also contribute to why fewer people are holding an interest in this role.
    Yep. I don't see that happening before 5.0, so it is what it is at this point.
    (3)

  8. #68
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by technole View Post
    One can argue the cleric stance change was a way to nerf healer DPS, along with the removal of several DoTs. Still it's always going to be required in savage, the DPS shortfall is too large in the early weeks and months to clear the later floors.
    You can argue it both ways. At the high end, it was a nerf to DPS because we lost that 10% increase it had on it.

    At the other end, people's ability to weave in DPS while healing has dramatically increased because without CS before you were effectively tickling enemies. So you can get DPS now at points where you couldn't before, which has helped a lot of people to do more consistent DPS.
    (6)

  9. #69
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,970
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    It was always easy to wave cleric windows for damage. It helping a lot of people is a bit of a stretch as there is a substantual amount of healers that still don't put any damage up, let alone even more than a token number. Even with less damage buttons to press. It hasn't changed the nature of the job that much.

    Of course it doesn't help when YoshiP himself says things like healer DPS isn't "required", when we all know it is in high-end content like I mentioned. I just had someone tell me they kicked a 100 dps healer from O3S this morning, and the next person they got barely put in 300.
    (2)

  10. #70
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    I think some issues stem from the lack of learning parties for savage content... that combined with having to set out a block of time each week makes it difficult for people to get invested... I'm a firm believer of watching video of fights before entering so I'm not surprised by a mechanic... but we need more groups willing to let people actually experience those mechanics first hand... take a few wipes if needed... as long as there is communication, a willingness to try and to learn, and a little patience then I think you'll see a better class of player... if the same person is dying over and over there is a problem then perhaps they aren't ready for savage content... it's called savage and not cakewalk for a reason....
    (0)

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