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  1. #21
    Player
    Ceallach's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    313
    Character
    Ceallach Ruarc
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Psychic as the job appears in FINAL FANTASY X-2 feels more like a DPS than a tank, and a blue mage is typically able to do everything. I don't believe either one should be considered for the tank role. If we want a new Disciple of War tank, I'd probably go with FINAL FANTASY III's Viking with a warhammer and shield combo.

    I've toyed with the idea of a Disciple of Magic tank before. I don't think a lot of people will like the blink tank idea, though (think Utsusemi from FINAL FANTASY XI on ninja). I do think, however, the time battlemage from FINAL FANTASY XII: The Zodiac Age would probably work. Your weapon would be a crossbow, your armor would be the same heavy armor used by tanks already in the game and your actions would be short-range combos (within 8-10 yalms) and time magicks to speed yourself up and slow enemies down, increasing the time a healer has to get your HP back up. You'd have some ways to do damage over time as well.
    (0)

  2. #22
    Player
    Tzain's Avatar
    Join Date
    Oct 2013
    Posts
    203
    Character
    Tzain Nival
    World
    Balmung
    Main Class
    Conjurer Lv 70
    I LOVE the idea of a Tank class with a Mage Aesthetic.
    but there are some limitations you have to work around.
    1. They have to wear "Tank" gear. Which means their stats are going to be heavily based around existing armor stats and mechanics. So they have to have their offense based on STR, not INT.
    2. They have to be in melee range. Being a ranged tank, and therefore being able to nullify close range attacks meant to challenge the tank is not really feasible given the mechanics in play for most of the game.
    But I can still see it working.
    I think Gravity Magic might be the key. You'd still need high VIT to work with High Gravity environments, so that gives you a good reason to have that sort of training. The gravity spells could act as barriers, preventing damage by forcing the attacks away from you, but you'd still need STR to stop the force from pushing you back (equal and opposite reaction). But Really, any sort of Barrier Mage concept would work as an Aesthetically 'Mage Tank' concept.
    Surprisingly, this would lend itself to a "physical mitigation tank" in the vein of a WAR more than a Magic Defense tank like a Paladin.
    (0)

  3. #23
    Player MyaValentine's Avatar
    Join Date
    Oct 2013
    Location
    Gilgamesh
    Posts
    353
    Character
    Diana Prince
    World
    Cactuar
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Tzain View Post
    snip
    so we go original and make blue mage a force magic tank that uses multiple monster magics learned through class quest but we also go ahead and imlement 2 classes in one since lots of people like so much beast master and we make blue a pet class and we can summon beast tanks that tank for us but hurts our vit kinda lika a STAND works in JOJO bizarre adventures, if you don't know what it is is basically the spiritual projection of our soul and we are able to manifest and do crazy powerful magics with it but hurting our stand accurately hurt us on the exact way since it's our actual soul, so now we have:

    - a range/meele magic tank blue mage since our beast/stand/monster will be the tank for us.
    - force magic scaling on str but able to use monster magic

    meh idk whatever that isn't a disciple of sword/pointy blades/axe will do for me I just want something that feels different as all 3 tanks feel the same gameplay wise when we have dps ranging from one style to other even smn and black mage feel dirrenet from each other.
    (0)

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