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  1. #1
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    My expectations change depending on the roulette I'm queuing for. I only queue as tank/DPS depending on how much time I have to wait around.

    *Leveling roulette: If the dungeon is below level 50, I'll tank slower and take 1 pack of mobs at a time unless the party shows exceptional DPS. Higher than 50, I'll usually tank a lot more mobs, depending on the iLevel of the healer. As DPS, I expect the tank to do the same. We tons of tools at our disposal at 50 and above, we should use them.

    *Expert roulette: pull everything, destroy everything. As DPS, I want to destroy everything as fast as I can and test out different rotations. As tank, I want to be able to handle as much as I can and provide a smooth ride for everyone. In doing so, I expect DPS to be laying down the nice damage.

    *Trial roulette: Anything goes. I expect there to be new people every now and then and thats okay. These trials only need simple instructions for new people anyway, its not a big deal if we wipe a couple times.

    I never try to speed run everything, only content I think it is appropriate, like Expert roulette, 50/60 roulette, or farm parties.
    (4)

  2. #2
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    My only expectation for any roulette(other than Mentor) is for people to do their job per whatever role that they join as. For it to go smoothly if no one is new to the duty, and for people to ask for help if they need it.

    For Mentor roulette on the other hand, I expect other mentors to be willing to help with WHATEVER they get through it, and not throw a fit when people refuse to kick them because they refuse to help/take the penalty for leaving themselves.
    (3)

  3. #3
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    This is what I would consider the ideal dungeon run

    Big pulls, everybody aoes, healer contributes to dps as much as they can, nobody dies, tank positions mobs and bosses intelligently, aoe limit breaks used on trash, people know when to ignore adds in boss fights and focus down the boss, high dps that melts everything.

    The add thing is a big one. When you're spending more time fighting adds that continuously spawn than damaging the boss, there's a problem. You should just kill the boss asap.
    (0)
    Last edited by LunarEmerald; 09-05-2017 at 12:05 AM.

  4. #4
    Player
    Mirateski's Avatar
    Join Date
    Jun 2016
    Posts
    169
    Character
    Ar'telan Qin
    World
    Omega
    Main Class
    Fisher Lv 70
    If people speak up and are willing to learn, the run could take the full lockout and I'd only be a little bit upset. I once took five minutes explaining to a sch in snowcloak what cross class skills were and teaching them how to set protect, and I wasn't even mad because they listened to me.

    On the other hand if you're an asshole about not knowing your job/refusing to use job skills, I'm gonna kick you if I have backup, or leave if I don't. I don't have time for jerks or lazy people, and I have things to do while I wait out the penalty.

    Of course, there's something amazing about a really fast run, but I never expect it.
    (2)

  5. #5
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I expect nothing from duty finder and avoid it like the plague for anything harder than a standard dungeon. Though I do roll my eyes if a healer has zero dps or if I take aggro from a tank, or if a DPS is performing woefully under par, I usually just try to finish as fast as I can.
    (1)

  6. #6
    Player
    NinjaTaru72's Avatar
    Join Date
    Feb 2014
    Posts
    857
    Character
    Alessa Ravachi
    World
    Mateus
    Main Class
    Samurai Lv 80
    Some of the answers here are the exact reason I'm scared to take my war into roulette. As much as I'd love to try tanking, I don't like super heavy pulls. I don't want to over exert myself. But then if I don't I feel everyone will get mad at me.

    Thats why I stick to Dps or heals sadly, as much as I'd love to get some experience on war.
    (5)

  7. #7
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by NinjaTaru72 View Post
    Some of the answers here are the exact reason I'm scared to take my war into roulette. As much as I'd love to try tanking, I don't like super heavy pulls. I don't want to over exert myself. But then if I don't I feel everyone will get mad at me.

    Thats why I stick to Dps or heals sadly, as much as I'd love to get some experience on war.
    When I tank, I go with what I'm comfortable with. I don't do the super large pulls all the time(especially if I don't know the healer), and have never had anyone say anything negative about the smaller pulls. There have been a few DPS who try pulling more for me, but I let them get SUPER close to dying before I grab the extra adds off them. They tend to stop doing it after that.
    (1)

  8. #8
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by NinjaTaru72 View Post
    Some of the answers here are the exact reason I'm scared to take my war into roulette. As much as I'd love to try tanking, I don't like super heavy pulls. I don't want to over exert myself. But then if I don't I feel everyone will get mad at me.

    Thats why I stick to Dps or heals sadly, as much as I'd love to get some experience on war.
    Id say to me warrior is the hardest to do big pulls on , because overpower in my opinion sucks. Your aim has to be 100 percent accurate half the time, I have even slotted the aoe argo ability. Big pulls use to be so nice with flash now its like ugh on warrior. That being said can still be done and warrior has the shortest df cool downs of all the tanks. No need to be afraid just tank how you want just because people prefer large pulls doesnt mean that they will go crazy on you for doing small ones.
    (1)

  9. #9
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by NinjaTaru72 View Post
    Some of the answers here are the exact reason I'm scared to take my war into roulette. As much as I'd love to try tanking, I don't like super heavy pulls. I don't want to over exert myself. But then if I don't I feel everyone will get mad at me.

    Thats why I stick to Dps or heals sadly, as much as I'd love to get some experience on war.
    As as tank, you hardly have to do anything. Group them up, spam your aoe hate and rotate cooldowns. The healer is the one doing all the work in keeping your ass alive.

    The first few seconds after a big pull are the most dangerous. It is recommended to use holmgang there. Then once the healer has regen/shields on you and is spamming their cure, it should be smooth sailing as long as the healer doesn't blow through their MP and the dps is competent, actually using their aoe skills.
    (2)
    Last edited by LunarEmerald; 09-05-2017 at 12:58 PM.

  10. #10
    Player
    Zarabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    I have no issue at all with helping people learn fights. I'm not a fan of speed running everything and I state this when I'm healing so the tank knows. I just see no point in stressing everyone out just to shave a few seconds off a run. It's always more fun for me if it's a nice run where no one's blaming someone else for not playing like they want them to. I would much rather help someone new learn the ropes than try to push everyone as fast or faster than they can handle then get upset if it doesn't work out.
    (4)

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