A good run is if nobody die, if nobody start to daydream, if the tank pull 2 or 3 groups that die fast, if boss fights will be smooth like a hot knife in butter
A good run is if nobody die, if nobody start to daydream, if the tank pull 2 or 3 groups that die fast, if boss fights will be smooth like a hot knife in butter
So what qualifies as being "shit" and "polluting" the purity of DF?
If I forget or am just out of practice on a boss fight, and there are some close calls or a single wipe, does that qualify? Does it qualify if I told the party at the start that it's been a while? If the healer or tank can't do massive pulls, is that player ruining the run because you have to go through the instance more slowly?
I am not dismissing or mocking your position, but it's very vague. That's why I tried to give examples in the OP. "Know your stuff" and "play reasonably well" can mean very different things to different people. I personally don't think the above makes a player's effort shit, but I can only speak for me. I know for a fact that many players would think such situations are hellish crosses they must bear. Which is why I think it's good for people talk honestly about what they expect.
Last edited by tinythinker; 09-04-2017 at 11:18 PM. Reason: character limit
Only speaking for myself here... it's best not to have ANY expectations, once that queue pops you get what you're givenI would rather people take their time and be chilled out, you don't have to be perfect, but if you try that means something. A wipe does not matter, more importantly I find people best learn when you aren't raging at them for one wipe, for not rolling for an item within 0.1 nanoseconds... I'd take less skilled, more positive, laid back people any day than over some salty, raging person that knows what they're doing.
When I was doing Doma Castle yesterday, the dps was giving the tank a hard time... he was a flippin' good tank and all, he just forgot about a few extra mobs and we wiped. I accidentally pulled and apologised, he was so cool about it, I'd run with him all day everydayIf I ever Raided though, I would expect stricter measures, and appreciate why people get upset who've put time and effort into learning, and just want to farm :/ Hence why I would never raid, I know my reflexes aren't good enough
But in normal dungeons and msq trials, some people really need to chill, if you're not happy with the level of skill in DF, you're gonna get teasy really quickly, not everyone is on the same skill level
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Can we count those who have been away or don't run certain content very often among those who NEED to speak up? I've seen some players rant in various venues that if you have jobs at 70 you must have everything down perfect and know it all. But I've also seen many players in DF who come and go for various reasons and are rusty or who may have only been in an instance once or twice (or not for months). And they don't all have a returner's crown (or it wore off). I think these players may be embarrassed to speak up that they are not confident in doing big pulls or that they don't have particular boss fights down pat. Yet they have some baseline skill and knowledge that could be encouraged or developed.
And yes, in my humble opinion if you are using DF solo or with one friend it shouldn't be a shock that you may need to take an extra 10-15 minutes to complete even if everyone is constantly casting and has a firm understanding of at least their 5-7 primary job skills. Why try to force speed runs rather than just ask if that's cool at the beginning? The former often leads to wipes, which leads to bickering, pouting, people throwing a tantrum to be kicked, people taking the drop penalty and sitting in queue again, waiting for new players to join in-progress, and votes to abandon, which make the run even longer, less pleasant, and turns new and experienced players off from the game. It isn't just your time or my time that is at stake. I totally understand being frustrated when things could be better/smoother, but if you have to have that fast clear why not run a pre-made or at least ask the DF group first if that's cool? I also get leaving when it's just too stupid, but again, that's what this thread is about? Where is that line?
It's funny, but, for all the horror stories floating around there's a large segment of players who want to learn, practice, get tokens, meet people, etc, in DF but they are caught between those with the "this better be fast and perfect" mentality and the "how dare you point out I am only using the first skill my character learned" mentality.
Last edited by tinythinker; 09-05-2017 at 12:30 AM. Reason: character limit
My expectations change depending on the roulette I'm queuing for. I only queue as tank/DPS depending on how much time I have to wait around.
*Leveling roulette: If the dungeon is below level 50, I'll tank slower and take 1 pack of mobs at a time unless the party shows exceptional DPS. Higher than 50, I'll usually tank a lot more mobs, depending on the iLevel of the healer. As DPS, I expect the tank to do the same. We tons of tools at our disposal at 50 and above, we should use them.
*Expert roulette: pull everything, destroy everything. As DPS, I want to destroy everything as fast as I can and test out different rotations. As tank, I want to be able to handle as much as I can and provide a smooth ride for everyone. In doing so, I expect DPS to be laying down the nice damage.
*Trial roulette: Anything goes. I expect there to be new people every now and then and thats okay. These trials only need simple instructions for new people anyway, its not a big deal if we wipe a couple times.
I never try to speed run everything, only content I think it is appropriate, like Expert roulette, 50/60 roulette, or farm parties.
My only expectation for any roulette(other than Mentor) is for people to do their job per whatever role that they join as. For it to go smoothly if no one is new to the duty, and for people to ask for help if they need it.
For Mentor roulette on the other hand, I expect other mentors to be willing to help with WHATEVER they get through it, and not throw a fit when people refuse to kick them because they refuse to help/take the penalty for leaving themselves.
This is what I would consider the ideal dungeon run
Big pulls, everybody aoes, healer contributes to dps as much as they can, nobody dies, tank positions mobs and bosses intelligently, aoe limit breaks used on trash, people know when to ignore adds in boss fights and focus down the boss, high dps that melts everything.
The add thing is a big one. When you're spending more time fighting adds that continuously spawn than damaging the boss, there's a problem. You should just kill the boss asap.
Last edited by LunarEmerald; 09-05-2017 at 12:05 AM.
I note your bolded portions, but I would throw some things out to consider. Not to launch some long debate, but just things that occur to me (that you may already agree with) for people reading the thread to reflect on.
1. It isn't just *your time* or *my time*. That new player, or long-time player who isn't as practiced or skilled, or the one who has performance anxiety, etc, etc is also taking their time to get a clear, earn tomes and gear drops, and maybe also to enjoy the art, the music, and meet people. They have a different capacity for how fast they can run, or maybe they have different priorities for the run even if they *could* qualify in terms of gear, skill, experience, etc. for a group trying for a world record time for that instance. Now you called out lazy players who you feel waste your time, and I agree that if a player just doesn't try that sucks and should be called out, but there's lots of reasons for slower runs that don't involve laziness.
2. Sequential repetition is better than sporadic repetition for learning. To use your example of riding a bike, if I start to learn, but then don't try to ride again for a month, and get back on, the ride will be wobbly. If I start to learn to ride a back, and do it every day for a couple of weeks, it will become muscle memory. That's as far as the bike analogy works, as there are many types of memory involved in learning jobs and instances. Applying that to the game, if you have used DF or run with premades in 5-10 instances per week over six months, the odds are good that this sequential repetition has burned your rotations and where to stand in fights into your brain. If you play a few weeks doing the occassional DF, then are away a bit, then come back while, then are gone again, you will still of course improve, but, the improvement will be irregular (some things you do or remember well, others you don't) and it will take longer. Ironically, a toxic DF atmosphere, whoever is to blame, discourages sequential repetition, getting a sense of bearing, and getting value for your mistakes. (People learn faster if they feel it is OK to make mistakes once in a while and if they are open to friendly corrections and advice.)
3. Not all bosses are the same with mechanics. One of the reasons I and other players can jump into DF and do a halfway decent job even if we haven't seen that instance in a long time is because yes, many mechanics and markers are mostly the same, AoE puddles-cones-columns are bad, and you always have to be out of the AoE well before their animation triggers. However, players get bored, so SE puts in special tricks, traps, and markers for many bosses, and yes, if you can't remember the details of a boss fight, that means you can hurt or wipe your party because of that one-off mechanic. It happens. The question is how the returning/intermittent player reacts and how the rest of the party responds.
Last edited by tinythinker; 09-05-2017 at 12:48 AM. Reason: character limit; typos
If people speak up and are willing to learn, the run could take the full lockout and I'd only be a little bit upset. I once took five minutes explaining to a sch in snowcloak what cross class skills were and teaching them how to set protect, and I wasn't even mad because they listened to me.
On the other hand if you're an asshole about not knowing your job/refusing to use job skills, I'm gonna kick you if I have backup, or leave if I don't. I don't have time for jerks or lazy people, and I have things to do while I wait out the penalty.
Of course, there's something amazing about a really fast run, but I never expect it.
asking can really be an inncovience sometimes it takes a bit to type out that every time you go into a dungeon. The best thing to do is play how you play and adjust accordingly, I know every dungeon for instance in the game is cappable of being big pulled. So I go in with the mentality to get the dungeon over with in 20 mins. That being said if a healer cant handle it then I will silently go back to the start and just do small pulls its really that simply I dont understand why people get all bent out of shape really. The only time I get mad is if I just don recieve a single heal at all and as someone whom plays all rolls, I know when I healer is using their skills or not.
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