What do you think is acceptable?
For example, is getting a super-fast speed run the measure of a "good run"? If a run takes 10-15 minutes longer to work with party members who are making a serious effort yet make some mistakes and learn, is that a "bad run"? Do you have criteria for a good run other than speed? And is that extra 10-15 minutes worth dropping back into queue?
If someone plays the game intermittently, and doesn't have all of the best rotations or dungeons mechanics memorized for each possible roulette, does that make them lazy, dumb, or dead weight? Even if they are constantly casting and open to advice? (Remember, even intermittent players will eventually get jobs to max level and accumulate lots of possible runs for DF to choose from; they can't randomly get something they don't totally remember and go watch a video right then when DF pops.)
Would you be more or less likely to work with a player or to just drop group if they mention up front they are not going to be able to go full tilt and may need help oe advice? This means even if you queued in hoping for quick run before you logged off and this person is "inconveniencing" you? And, is it reasonable then to queue for DF if you are in a rush?
Does it seem realistic to expect getting a party full of people who are all familiar with every aspect of an instance and their job who are going full out? Is not a party with people who at least know/are good at 60-80% of their job a pretty good outcome of a random group in a contemporary MMORPG?
I don't ask these things because of personally being insulted or having to deal with drama in parties, but just to get a sense of where the community is on DF. I've seen hundreds of stories in threads here and elsewhere with many views expressed and am curious to see people's opinions when they aren't complaining about a particular run.