A superfast run is exactly that: A superfast run. It is, without a better sense for the word, a 'standard' run and not what I would call good or bad.

A good run, is a run I feel good about. I'm enjoying it, and I really don't care how long it takes to get through it. These can be what some people would deem a bad a run. I had three sprouts in Aurum Vale the other day, and the run easily took about 40 minutes. Most players would have abandoned them, but it was probably the most fun I've had there in 50+ clears because they were all polite and wanted to learn.

In contrast, I've had speed runs go to crap when someone makes a mistake. I even had one guy call out a dark who was 100% in Grit, but waited until after the dungeon was cleared to do so. This clear took 13 minutes despite the lower DPS from the DRK, and it got stupid dramatic so fast. It ruined the run despite the fact we just cleared it.

My only expectation from a DF run is that players respect one another and know the very basics of their role.