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Thread: Fun!

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  1. #10
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Shaedhen View Post
    They could start with a change in the primal loot system

    Then they could make the materia system different so it would be more about work than pure luck.

    With these two things my fun would greatly increase !
    I've been asking this for months already...making the meld success rate proportional to spiritbond (also the time required after every melding increasing in like 3x so no one can have 5 materias in a gear before at least a month of effort), crafted gear losing their secondary effects (since you WILL be able to meld up to 5 materias in every gear over time), materias having their effect lessened and, instead, having combo effects...like, as example, you adding a STR materia and an attack power materia generating double attack effect. Comboing materias would not only make every single materia useful (even those resistance ones) due combo effects but also offer a brand new variety of "rare effects" that cannot be obtained by a single materia, preventing the same materia stacking.

    Quote Originally Posted by BlaiseLallaise View Post
    I think the coming hamlet defense has vast potential for different kinds of fun. I hope they hit a home run with the implementation.
    Hope so...if they can make it just half as good as FFXI's campaign, it already will be the best feature of this game.
    (1)
    Last edited by Lienn; 01-06-2012 at 10:02 AM.