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  1. #1
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50

    will combos stand the test of time?

    The one game design flaw that stands out most to me with combos is the amount of slots it takes up on your action bar. One combo is generally = to one WS pre combos. That being said we now need 8 ws to = what would have been 3 before. Now we have to add jobs to that. More slots on the bar taken up. Unless jobs mean you cant cross class anymore our entire action bar will be filled on 1.21. Now that the action bar is filled we cant have a lvl cap increase without sacrificing cross class skills or adding more action bars.

    Im just hoping that SE has fully planned for this since it is obviously gonna be a problem.

    solutions:

    add more action bars
    allow removal of class actions(combos are dependent on position so you'd have to choose wisely, not to mention recast timers may really limit you)
    eliminate cross class actions on jobs(not that i want this but i could see SE doing it)


    my vote would be to extend the action bar or add a fixed bar for cross class ability's.

    edit:added info: onthe 2.0 screen shot there is an action bar with a slightly smaller action bar over it. Im not sure what this means, but i wanted to check to see if the action bar was still just 10 slots wide.

    http://wdl.square-enix.com/ffxiv/dow...0_Specs_EN.pdf
    (1)
    Last edited by syntaxlies; 01-06-2012 at 04:14 AM.

  2. #2
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    It sounded like they were planning on doing either one of the first 2 sometime since they said mages would be getting more spells eventually. As far as Jobs go I think we will lose some cross-class slots and the job skills will take their place.
    (0)

  3. #3
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Estellios View Post
    It sounded like they were planning on doing either one of the first 2 sometime since they said mages would be getting more spells eventually. As far as Jobs go I think we will lose some cross-class slots and the job skills will take their place.
    i was already thinking of making this post before. finding out that they were adding spells is what prompted me to finally make this thread because im curious to what direction they are gonna go with actions.

    i think they mentioned making the action bar longer before. also they mentioned being able to set marcos to the action bar(not just the macro bar)im not sure if these ideas ever manifested past the thought process though.
    (0)

  4. #4
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Jobs mean you can't cross-class anymore. Either that or the number you can will be greatly lowered. Jobs come with 5 skills anyway. I doubt we'll be able to cross class more than like 2 skills, though what I expect is losing the ability to cross-class completely while on a Job.
    (1)

  5. #5
    Player
    BlaiseLallaise's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I hate the thought of losing cross-class functionality. IMO, that's what made the class system great, and it's being whittled away little by little.

    To the OP: It is nice to see the rare occurrence of someone using the lost art of foresight. Thank you for that.
    (3)

  6. #6
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by BlaiseLallaise View Post
    I hate the thought of losing cross-class functionality. IMO, that's what made the class system great, and it's being whittled away little by little.

    To the OP: It is nice to see the rare occurrence of someone using the lost art of foresight. Thank you for that.
    Cross-classing isn't going anywhere. Only on Jobs do you have them limited, but that's the entire point. Jobs are specializations where you become adept at doing one thing, but have to rely on other team members for support in other areas.
    (1)

  7. #7
    Player
    BlaiseLallaise's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Cross-classing isn't going anywhere. Only on Jobs do you have them limited, but that's the entire point. Jobs are specializations where you become adept at doing one thing, but have to rely on other team members for support in other areas.
    The reason for my paranoia is understandable, I hope. With 1.20, the number of abilities we are able to cross class has dropped by no small margin. On top of that, a percentage of those still available to cross class have been stripped of their value to the point that it doesn't make sense to cross class them. How much further will they go to restrict classes to their own native abilities?

    I like the idea of introducing jobs as a way to restrict people into certain party roles and reduce homogeneity, but I never felt that classes needed to be restricted as they have.
    (1)

  8. #8
    Player
    Lienn's Avatar
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    Mar 2011
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    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    They will return the option of unequipping actions sooner or later. Not removing them would bring issues as the cap increase. About job cross-class actions, seems like (don't remember where i read this) the job will be able to use actions from both classes required to unlock it, like PLD requiring GLA30 MRD 15 would be able to cross-class MRD actions only...if this all confirms, at 50 we already will have 15 actions from class, 5 from job and 3 from cross-class, leaving us with 23 actions.

    If not mistaken they said jobs will have an action quest every 5 levels, so if we get a cap raise of 5 levels we will learn 1 action from class and 1 action from job, already leaving us with 25 actions (26 if the cross class action happens to not be class-specific)...if we get a 10 lv cap raise, we will already reach the 29 slots. Even if we have no cross-class actions, with this mechanics we would be locked when cap reach 75 (would means another 5 class actions and 4 job actions, totaling 29).

    So yeah, i do think soon enough they will return the option of unequipping actions...probably after adjusting the jobs.
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    283
    I want more non-hotkey skill slots, like generally most MMOs now and before have/had 16-20 slots, about nine or ten slots that were set to react to buttons 1-0 and the same number of lots that were click-able only, with a game like FFXIV you can use a controller to 'select' a skill slot and use it so its not like these slots would be a pain to have.
    (0)

  10. #10
    Player
    AmandaHuggenkiss's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 93
    If you look at the screenshot, you will clearly see that there are 6 bars.
    Active bar has a yellow dot, and the 5 inactive are just dots.
    So... we'll have twice and many slots when 2.0 happens.
    (0)
    I like frog

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