Yeah. What's so fun about a sense of acomplishment, compelling storylines, terain variety, abundant and varied sidequests that take more than an hour to speed through, and forming a strong sense of comunity by having to work together to reach end game?
There was no "sense of accompliment" in endless amounts of time sinks designed to get you playing longer with as little rewards as possible (but judging from most XI players' comments, they are masochists). And compelling story? Maybe when compared to your average Asian MMO, but that's not saying much. One last thing: the community sucked. Elitists ruined what decent community it could have had.
We must have had different experiences.There was no "sense of accompliment" in endless amounts of time sinks designed to get you playing longer with as little rewards as possible (but judging from most XI players' comments, they are masochists). And compelling story? Maybe when compared to your average Asian MMO, but that's not saying much. One last thing: the community sucked. Elitists ruined what decent community it could have had.
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