

I want this really bad. I was thinking that instead of a separate item with the same model or something, you get an option when you put it down to make it interactive/noninteractive since duplicating all the possible interactive ones could lead to a lot of item bloat.2) Add alternatives to items that can not be used/toggled and are purely decoration.
Hard to do i understand, especially with certain items and having to create them from the ground up (even using current models as bases) but having something such as a manor piano that doesn't play, crafting stations that are just there, food items that cant be consumed, lights that just stay on or even the miniature airships that don't move would reduce this count CONSIDERABLY. A housing vendor that switches the use-able items for a decoration one would be the simplest way to do this. This is probably the best option looking forward but would take the most effort to implement.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

