Quote Originally Posted by Emin View Post
2) Add alternatives to items that can not be used/toggled and are purely decoration.

Hard to do i understand, especially with certain items and having to create them from the ground up (even using current models as bases) but having something such as a manor piano that doesn't play, crafting stations that are just there, food items that cant be consumed, lights that just stay on or even the miniature airships that don't move would reduce this count CONSIDERABLY. A housing vendor that switches the use-able items for a decoration one would be the simplest way to do this. This is probably the best option looking forward but would take the most effort to implement.
I want this really bad. I was thinking that instead of a separate item with the same model or something, you get an option when you put it down to make it interactive/noninteractive since duplicating all the possible interactive ones could lead to a lot of item bloat.