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  1. #31
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by ThirdChild_ZKI View Post
    I won't mince words here: Everything you said is a huge detriment to PvP in this game, and a very wrongful way to look at it. This doesn't mean you're wrong to think that way, but it IS wrong to propogate this type of view of PvP, which is what largely led people away from it to begin with. If you don't care if you win or lose, it's perhaps better that you do something else. Because if you're on a team of people who want to win, that only drags them down. If all you're in it for is tomestones, roulettes and all other endgame activities are still viable means and offer even more than PvP does.

    Simply put, if you feel PvP isn't good in this game, do other things. They offer everything you want, and in higher quantities with less effort anyways. But don't come in here spreading that kind of negativity. That in itself is a large source of the "toxicity" so many complain about, and it's quite unwelcome.
    The tomes and exp are the only reason most people queue it. Before they were added PvP queues were epic long. Even longer than lol dps queues.

    People say if they removed it all players would do is go back to pitd. Is that a bad thing? especially if they don't care about winning or losing. so why is sending them back to potd a bad thing if you don't want them on your team anyway sending them somewhere else seems the ideal solution. Outside of the once again epicly longer queue times for PvP for those that want to win.

    The problem is the amount of players that want to actually try and win is ridiculously small. That's why the queue times used to be as bad as they were.

    Don't get me wrong anyway I do fully agree with everything you said. But at the same time I am one of those guys that thinks like the person you quoted. The exp / tomes is the only reason I queue the frontlines roulette. So I fully admit I am one of those people that doesn't care if I win or lose.

    Hell sometimes it's better to just give up and get the match done that 2 minutes faster for a higher exp : time ratio.

    The whole thing is a mess but I guess it's a question of do you want fast queues? Or do you want people that want to actually win. I dont think you can reliably have both..

    One thing they could do is scale the exp based on score. So if the winners get say 1.6 million exp for 1600 points.
    The team that comes in second might get 1.5 million if they had 1500 points or 700k if they only had 700 points....

    Might push even the losing team to try a bit harder because they might never win but they can still gain more from trying than just giving up
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    Last edited by Dzian; 09-06-2017 at 08:12 PM.