I have no idea how this is still going Im sorry but, thats like me walking into omega and askin why I dont have access to o4s? Why wouldnt this content be gated most of the players not even gona be able to do it anyway so why does it matter
What I'm reading : "Hey, i'm level 1, I just created a character, why can't I enter A4S immediatly and get the mount ?? I pay the same sub as other, the content shouldn't be gated !!"
It's not irrationnal to ask for a minimum check like "did you win O4S ?" before being allowed to enter the content, it's like "do you have the min level and ilevel" but with "do you have the min skill level" to enter the content.
PS: And i'll never see this content either, the last savage I did is A1S when farming for relic, and Ravana EX when doing it for Khloe. Both equiped with ilvl 270, so no difficulty just faceroll.
Le craft, c'est la vie ! || Craft is Life !
You... you do realise... That almost all content in this game is gated?
Can't beat the primal? Can't do the extreme mode. Can't do your level 50 job quest? You won't get to the 60 one either. The core principle of making a game keep challenging you is having to do stuff before being able to do harder stuff.
This is not gating people from experiencing something they can't do anyway. This is game design 101.
dank meme
I think this is coming from the fact that Coil of Bahamut what the single only piece of progression content this game ever had that had an engaging story and thematic, and that ran like an actual raid - a dungeon with thrashmobs and a path to follow with your raid-mates - and people miss that.
Alexander was not an engaging enough tematic. While the steampunk ambience was somewhat cool to some, most would agree that GOBLINS kind of SUCK as villains, and that the storline was MILES behind the one portrayed in Coil (having a tie-in with thwe calamity at the end of 1.0 made it better, yes, but regardless it was IN ITSELF much much better). And now we have Omega... with a very lackluster story about rogue AIs doing weird stuff and trial-like fights.
So yeah, people were really pissed when discovering that Coil, the one truly engaging and epic-feeling progression content storyline, is being re-introduced into the game but only for the top 0.1% of players.
The true issue here is the general lack of epic and engaging storylines and thematics for progression content.
Both Alexander and Omega feel like sidequests of lesser meaning, not unlike Crstal Tower of the Mhach ones. almost all the salt being spilled here wouldn't spill if SE gave us the type of progression content we crave for ever since Coil stopped being current content.
Wasn't a story but for me it were really epic that fight on Alexander on Floor 8, 11 and 12. Floor 8 were awesome i always repeat it when I have the chance XD
I actually agree that crystal tower, mhach and very posisbly the new return ivalice seem to be having a more epic and developed story than the actaul hard content I assume because of the mentality everyone put behind the fact that more people will do those as opposed to raids. which saddens me. Omega Imo had a mix, it did not start as epic and left us hanging more engaged and intrigue by the next story arc as binding coils did but Imo it started much better than alexander by miles. I just wished they would atleast make the world feel treathened by their presence a giagnt grape koolaid pool doesn't really intimitade much as the giant crystals and coils scathered around eorzea. Idk they could even make fates and stuff realted to Omega since he can create any sort of bein at any given moment and any given place it's almost perfect material for special fates.Both Alexander and Omega feel like sidequests of lesser meaning, not unlike Crstal Tower of the Mhach ones. almost all the salt being spilled here wouldn't spill if SE gave us the type of progression content we crave for ever since Coil stopped being current content.
Last edited by MyaValentine; 09-05-2017 at 04:50 AM.
We need more Allagans, more Ascians, more tie-ins with the MSQ.
I want a progression raid that provides answers to long-lingering questions and mysteries of FFXIV lore. I want this story to be filled with love and drama starring the characters we already know and love, like the scions themselves. I want to fight bosses which tie into the MAIN lore of the world. I don't wanna fight a NEW threat that is only relevant during the cycle the raid is featured.
Coil was that. It was INTIMATELY tied into 1.0 lore. It actually was 1.0's final chapter. None of the raids that came after did anything like it.
So Omega storyline is that what are you saying?We need more Allagans, more Ascians, more tie-ins with the MSQ.
I want a progression raid that provides answers to long-lingering questions and mysteries of FFXIV lore. I want this story to be filled with love and drama starring the characters we already know and love, like the scions themselves. I want to fight bosses which tie into the MAIN lore of the world. I don't wanna fight a NEW threat that is only relevant during the cycle the raid is featured.
Coil was that. It was INTIMATELY tied into 1.0 lore. It actually was 1.0's final chapter. None of the raids that came after did anything like it.
No way. I've played too many games where the final chapter of the lore was locked behind raiding. Let these stay as side stories only.We need more Allagans, more Ascians, more tie-ins with the MSQ.
I want a progression raid that provides answers to long-lingering questions and mysteries of FFXIV lore. I want this story to be filled with love and drama starring the characters we already know and love, like the scions themselves. I want to fight bosses which tie into the MAIN lore of the world. I don't wanna fight a NEW threat that is only relevant during the cycle the raid is featured.
Coil was that. It was INTIMATELY tied into 1.0 lore. It actually was 1.0's final chapter. None of the raids that came after did anything like it.
1.0's final chapter was End of an Era. Coil explored more about the cause, and gave Alisaie some development, but it wasn't tied to the overarching narrative. Omega is looking to be similar, but revolving around Midgardsormr and his place in history.We need more Allagans, more Ascians, more tie-ins with the MSQ.
I want a progression raid that provides answers to long-lingering questions and mysteries of FFXIV lore. I want this story to be filled with love and drama starring the characters we already know and love, like the scions themselves. I want to fight bosses which tie into the MAIN lore of the world. I don't wanna fight a NEW threat that is only relevant during the cycle the raid is featured.
Coil was that. It was INTIMATELY tied into 1.0 lore. It actually was 1.0's final chapter. None of the raids that came after did anything like it.
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