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  1. #1
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Syrus_Draco View Post
    I'd disagree.
    Plunge has that horrible animation lock, onslaught doesn't. Plunge needs to be used on CD to put it best to use, onslaught doesn't. plus, its gauge cost isn't a deal breaker considering you have to dump gauge on something, and that its gauge cost makes it a bit behind FC makes it not so bad in the long run. the longer distance is also much more useful than plunge's.

    I play both and I definitely enjoy the feel of onslaught waay more than plunge.
    (2)

  2. #2
    Player
    Syrus_Draco's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Syrus Hyena
    World
    Excalibur
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Hierro View Post
    snip
    Wouldn't say an animation look is such a huge deal considering DRG has to deal with it all the time.

    DPS wise you need two Onslaughts to equal out one Plunge. While Onslaught has a shorter CD that could equate to a single Plunge, you're not going to use it oCD, so in practice the DPS gain from Onslaught falls off compared to Plunge. This is also into account when save the gap closers for specific mechanics. The distance difference isn't really a drop in the bucket. There are like one or two instances where the distance difference of the gap closers comes into play, and even then, there's Sprint to make up the difference.

    Again, not saying Onslaught is useless, but it's not perfect.
    (0)