

If your not spamming AD on trash pulls as a DRK then your not doing it rightI want to add this to the DRK tanking: there is no shame in spamming your abyssal drain combo in thrash pulls and single target enmity combo until you feel satisfied with the hold on the hate. Especially with high burst jobs like RDM. Don't worry about fancy dpsing if it could mean a group wipe via loss of hate.




As RDM I really didn't need to have Diversion on my hotbar (and I'm also a raider, so Apocastasis and Surecast do take up a slot in my role actions, usually one or the other). When I had problems with tank aggro was because my boyfriend was pulling 1 or half a second after the countdown, while my Verthunder landed right on 0, so I got 2 spells off before he could even shield lob. I have diversion occasionally but don't really need it since the tanks are holding aggro just fine (and never need it mid-pull since that's what Lucid Dreaming is for), it mostly seems to be a problem of RDMs pulling slightly before you do.


I have yet to lose threat to a RDM in dungeons, even when they go full burst. Maybe you just need to work on your own opener? Sounds more like a personal problem, rather than a RDM problem, IMO


As dps if tank have aggro problems I use lucid dreaming every other pull and diversion every other pull. If I play tank and have aggro problems(that usually mean i am heavily undergeared compared dps) I stick in tank stance and use aggro combo. Never had any problem with aggro sounds more like players problem they not utilize their abilities.

No trouble with any RDM even as PLD. I do 1 aggro combo and switch to sword, I do that even with RDM who have 345 weap full stuff. (like the one in my raid group who have try once to get aggro haha)
Clean everything before any nerf is my goal. No matter the time needed to reach the last hp and beat it.
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I mostly run expert dungeons as a -currently- i310 Dark Knight, so this post will detail my experience with it.
Trash pulls and boss alike, it's rare for a Red Mage to pull aggro off me. I have no shame in using multiple Abyssal Drains to keep trash on me.
Boss fights, leading in Tank Stance and firing off Unmend + Plunge (if available) then enmnity rotation, a well geared Red Mage can grab hate for about 2 seconds before I get a spinning slash off (2nd skill in enmity rotation) but that's nothing a quick Voke can't fix, because spinning slash is next in my rotation. Once I get that spinning slash off, I'm good for the rest of the fight.
All in all, it's never been an issue for me.
diversion is pretty much mandatory for rdm, especially for one with a proper opener. use it.





If a RDM is pulling things off a tank in an AoE situation, the tank is not AoEing enough. Scatter is 130 potency per target and Enchanted Moulinet is 260 per target. Each tank's basic AoE is (adjusting for attack power differences) about 700-900 potency per target, before bonus enmity from tank stance is even taken into account.
Last edited by Rongway; 09-02-2017 at 02:41 PM.
Error 3102 Club, Order of the 52nd Hour


I've never really had problems holding hate off RDM on my PLD. You just need to press Flash an extra time or two if they're bursting super hard on AoE (and if they're not, then doing the standard spamming of Total Eclipse should keep hate from them anyway), or just be ready to press Provoke if they're doing it on bosses, then slap it with an emnity combo and carry on.

As a RDM main I can safely say that it is entirely possible to run any content in the game without pulling aggro from your tank as long as you're smart about when you pop things like Diversion and Lucid Dreaming. If you're going for the hardcast VerAero/Thunder opener then throwing out Diversion during the countdown (at about 7 seconds) means that you give the tank plenty of time to establish enmity on the boss and then continue into your rotation.
At that point I only ever need to pop Lucid at about 50% MP to keep my enmity down whilst also providing sufficient MP to Mana Shift to healers as and when necessary.
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