Quote Originally Posted by Xau View Post
this job as i said before, is not fun as how it is now(for us monk veterans), is hellish monotonous, there is no variation at all on how it plays, nothing what makes it interesting, all the job has gets memorizated and we do not need to watch for any variation...
I mean, this is true for all jobs to varying degrees. BLMs can only really do 3-4 casts of fire IV before needing to use fire, WT and FnC for DRG is always the same now. I'd argue that MNK having both ToD and fracture doesn't give any more variance either, since you can just reapply it anyway and not have it interrupt your combos. These sort of DoTs were GCDs that added no depth to the class, and would benefit more from having it's overall potency being baked into current skills or new skills.

Only thing that truly holds water is RoF being counter intuitive to the deicing of the job by reducing attack speed (similar to how WM/GB added cast times, except RoF is only present for a set time rather than being active throguhout). Though my previous issues still stand with GL4; making it a passive that allows for a 4th stacking just makes monk even more punishing to play since their DPS will be balanced around that, and regardless of how it's implemented (as a temporary buff or being a passive), having GCDs lower than 2 seconds is really not much of a benefit for players that have to deal with latency, specifically east coasters that can't properly weave oGCDs with RDM 1-2-3, MCH rapid fire or even mudras.