I like the bard gauge. I just wish it was less floofy. I don't need nice frilly sheet music icons and crap on my screen. I want something clean, with proc indicators and a countdown bar (not up).
I like the bard gauge. I just wish it was less floofy. I don't need nice frilly sheet music icons and crap on my screen. I want something clean, with proc indicators and a countdown bar (not up).
Just wish the bard one had straight shot on it. Sometimes that gets lost in all the buffs and cards and things going around
From a warrior perspective it actually improved on our stacks mechanic, giving us more freedom. Now we have a chunk of other issues, some tied to generators and spenders and dps windows around using the gauge but still, the inclusion of the gauge itself worked well I think.
When I play my bar however. Just more to watch, but 4.1 should address these issues. Wait and see!
Hot Shot has a 1 minute duration, use it while your GB is on cooldown after every OH+WF and it will always be up.
Same thing as above, it's just at the end part of your OH+WF rotation.
You are welcome. I mentioned it only because considering it is almost always in the same part of your rotation, you rarely have to look at it's countdown timer which eliminates your original problem of having to look back and forth between your buff bar and your gauge.
But I am sure you already knew that. :P
Lilies are really terrible and I feel the need to say it at every opportunity, even in the DPS forum. They get consumed in the course of using your best abilities, yet they're also required to cast the sole mitigating ability in the WHM arsenal. This is... unwieldy (to put it kindly). Compounding this is the restriction against getting a Lily from a 100% overheal. I have to intentionally not heal somebody to full in Savage content when I know that I'm going to need to use Benison. And if the other healer can't read my mind and tops them off, or if I'm "lucky" and get a crit, I'm SOL.
I'd say it's hard to imagine how the design could've been worse, but then it originally was worse.
This is the problem with having shield healers. Benison is a vital ability which is used constantly to partially absorb gigantic hits which are only so gigantic because they're tuned to eat through the regularly-applied shielding of SCH/AST. Thus putting restrictions on it is an inherent problem for WHM, but removing restrictions exacerbates the underlying problem. It's a feedback loop.
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