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  1. #131
    Player
    ninesunz's Avatar
    Join Date
    Aug 2011
    Location
    U-DA!
    Posts
    339
    Character
    Nine Sunz
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Taken from Rienhart's translation page:


    Rep Response - 01/04/12 Moogle Nut / Totem drop rate

    This one is regarding the moogle nut / totem item needed to trade to get Ifrit/Moogle weapon - JP side also complaining some playing not getting any nut/totem drop and here's reps response

    Triairy's Avatar
    Quote Originally Posted by Triairy View Post
    皆さん、あけましておめでとうございます。
    本年もどうかよろしくお願いいたします。
    Happy New Year everyone,
    Looking forward to being together this year also (hard to translate this part lol, yoroshiku isn't really commonly used in English community so dunno how to explain this one... anyways)

    クポの実のお守りや焔神のトーテム像のドロップ率は、そこまで低い確率ではないのですが、
    なかなか取得できないという声も頂いています。
    The drop rate for the moogle nut or the totem isn't that low but we have received voice that it's really hard to obtain.

    この2つのドロップ率については、調整を検討しているのですが、
    ドロップ率を上げた場合でも、やはり人によっては取得できない!ということは考えられるため、
    「ドロップ率を100%にし、一度に取得できる数を減らす」方向で検討を行っています。
    For these two drop rate we are looking into adjusting, but if we increase the drop rate there may be situation where some will say they can't obtain! so we are looking into making the drop rate 100% and lessening the amount you can obtain at once (per round)

    引き続きフィードバックをお待ちしています。
    please continue giving feedbacks


    Looks like drop rate is group limited and not player limited? Discuss!
    (0)

  2. #132
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Venat View Post
    Are you even opening the chest? This may be your problem.

    I have not even won it 10 times and already have 2 ifrit weapons. I really dont get what your problem is. Its roughly 10% to earn a weapon anyway.

    I think either you have very bad luck or your game is messed up. I think your not even opening the chest and your expecting the item to be in your pool when another player opens the chest.
    This one guy we had for awhile didn't open the chest on like his first 5 kills and was wondering why he wasn't getting anything.........
    (0)

  3. #133
    Player
    Haru's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    511
    Character
    Haru Miaru
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Answa View Post
    I suggested s/he may have his/her inventory full, but got called retarded.
    I simply thought you were trying to be funny. Of course i would not go into a fight with maxed out inventory. Even still it would be in the log. And yes I am opening the chest as I know full well I am getting between 1-7 dark mattes each time.
    (2)

  4. #134
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    @Ninesunz from Translation thread:

    Moogle weapons are 37 out of 45 kills, or 82% of all Moogle runs drop a weapon. This means any certain individuals chance of getting a weapon is 10.2%, which is nearly identical to Ifrits weapon drop rate.

    5 /45 runs we did not receive a nut, nor a weapon.

    Most weapons 1 run was 4.
    Most nuts 1 run was 3 (happened 5 times).

    I don't think its a bad system atm for LS. Maybe for PUG it becomes a bit harsh... but if I read that correct and its 1 Nut per group per run, then its going to be worse than it is currently perhaps even.
    (0)

  5. #135
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Velhart View Post
    I 100% support this thread.

    I'm sorry, but this is the worst drop system I have ever seen in an MMO. I remember the original reason being was because they were scared of ninja looting. I will tell you right now, I much rather take the chance of someone ninja looting my item than deal with this god awful system.

    Others are right, SE is worried that people will stop playing after getting their item. I can tell you right now, more people are quitting simply because of this drop system. No one should ever have to deal with this type of system, I could go as far to say the system is simply cruel. I am on the edge myself because of this.
    Well said.

    To Yoshida-san,

    As the majority of the people in this thread (and numerous threads have stated), your current Primal Loot System is the WORST "feature" you've added to this game, bar none.

    You're showing us so much promise for Final Fantasy XIV Version 2.0, you're trying to get us excited and tell us to wait, and then come up with a LAME, TERRIBLE EXCUSE for a Time Sink in making this current Primal Loot System (of Forcing the Untradeable Item into your Inventory).

    Don't give us the lame excuse that "you're afraid of Ninja Looting" so that's why you gave us this system. Patch 1.18 and Dzemael Darkhold proved that there were NO PROBLEMS with having Unique Raid Gear drop into a Loot Pool so people could actually pass and give it to their friends and LS members in party.

    Just admit that this is a Time Sink and allow *us* to decide HOW we want to spend our time.

    You clearly didn't make enough content between patches so far, so you're giving us this terrible Loot System in the hopes of "stalling" us. But it's only frustrating the vast majority of the Players.

    It's better to let Rewards drop into the Loot Pool (you have this functionality already and it worked just fine in Dzemael Darkhold), and let US decide how we want to spend our extra time inbetween patches waiting.

    Forcing us with this system IS driving people away.

    And as others have said, I sincerely hope the new Job Specific Equipment (JSE / AF (Artifact Armor)) "Quests" don't end up being something similar with, "Random Forced Drop in your Inventory" / Repeat for the next 3 months.

    Don't undermine all the positive things you've done for this game and all the great promise that 2.0 shows with this crappy Loot System.

    (On a side note, there are other ways to create Time Sinks to keep us busy between Patches right now... e.g., rebalance the Unique / Untradeable Gear and allow some sort of Materia Melding, etc., which would then drive people to actually replay your old content (since you can blow up Raid Gear by accident with Materia).)
    (1)

  6. #136
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Venat View Post
    Are you even opening the chest? This may be your problem.

    I have not even won it 10 times and already have 2 ifrit weapons. I really dont get what your problem is. Its roughly 10% to earn a weapon anyway.

    I think either you have very bad luck or your game is messed up. I think your not even opening the chest and your expecting the item to be in your pool when another player opens the chest.
    A 10% chance to get a weapon is a 90% chance to not get a weapon.

    .90^100 = Odds of not having a weapon after 100 kills = about .000027, or .0027%, or 1:37,649. That's not horribly unlikely, so I don't get why y'all're assuming he's doing something stupid. . .
    (0)

  7. #137
    Player
    Haru's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    511
    Character
    Haru Miaru
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Viridiana View Post
    A 10% chance to get a weapon is a 90% chance to not get a weapon.

    .90^100 = Odds of not having a weapon after 100 kills = about .000027, or .0027%, or 1:37,649. That's not horribly unlikely, so I don't get why y'all're assuming he's doing something stupid. . .

    Exactly form a statistical average point I should have a weapon. I should have 10.. but the reality is I have still got 0.
    (2)

  8. #138
    Player
    Haru's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    511
    Character
    Haru Miaru
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    This weekend just passed my server hit rock bottom. There was only enough people at any one time to make at most 2 Moogle party. While the majority of them did so I flat out refused to go.

    I've never felt so good.

    Managed to get 1000 hits on mining node. Several items to trade for seals. And a lot of crafting done.. Now that is progress not like this Moogle/Ifrit crap. I have something to show for it. All this in the same time I would have wasted another 30+ Moogle fights for a stack of dark matter.

    Almost 200 likes and still no dev response.
    (0)

  9. #139
    Player
    ToxicFox's Avatar
    Join Date
    Nov 2011
    Posts
    333
    Character
    Avara Kettu
    World
    Hyperion
    Main Class
    Miner Lv 90
    The drop rate for totems are fine. I just think they need to put the weapons into the loot list so we can give them to other people like the totems. It will solve a lot of problems.
    (0)

  10. #140
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Haru View Post
    Almost 200 likes and still no dev response.
    This could be because they have allready said this issue was being adressed by one of two means.
    (0)

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