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  1. #101
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kailea_Nagisa View Post
    I was talking about the 180 days
    plenty of people wont be able to pay the large chunks at once...and im sure there are lots of people who will get bored and not sub for a month here and there to wait for stuff to accumulate. Dont lable it what it is not.
    (0)

  2. #102
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zanfire View Post
    plenty of people wont be able to pay the large chunks at once...and im sure there are lots of people who will get bored and not sub for a month here and there to wait for stuff to accumulate. Dont lable it what it is not.
    Are we still talking about the Primal drops or are we changing subjects now?
    (0)

  3. #103
    Player
    ninesunz's Avatar
    Join Date
    Aug 2011
    Location
    U-DA!
    Posts
    339
    Character
    Nine Sunz
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    totem drops should be 100%, if SE wants to make you do the battle more they should up the required amount of totems to trade in for a weapon. Doing the fight and getting DM at the end is a mood killer, with 100% totem drop at least it feels like you're progressing.

    side note: flaming cause you don't know how to use the search function is lulz
    (1)

  4. #104
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    am i the only one that doesn't believe this guy has 100 wins and no drops. These threads that complain about drop rates seems to be some sort of indirect bragging to be.



    plenty of people wont be able to pay the large chunks at once...and im sure there are lots of people who will get bored and not sub for a month here and there to wait for stuff to accumulate. Dont lable it what it is not.
    by large chuncks are you referring ot the $30-40 for 6 months which is less then a console game.
    (0)
    Last edited by syntaxlies; 01-04-2012 at 02:20 AM.

  5. #105
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by Fear View Post
    They need to copy over FFXI's loot system, just let everything go into a party loot pool and let people lot/pass on it
    No this is a bad idea. I played ffxi for years and most if not all the LS had the same shit. I dont mind bringing the good things from ffxi over to ffxiv but the ffxi lotting system no thanks. The system that ffxi use has been hi-jacked for the benefit of the few. The LS leads think just because they are the lead or what not believe they are entitled to any item that drops 1st, and this goes for groups of players as well. We dont need other players demanding that every1 pass on the things that drop if you want them, everyone goes to an event everyone should have the same chance of lotting an item regardless if you are the LS lead or not. The point system that LS leads use is a sham, its all about control. It was team work that helped get the drop so everyone should lot on the item/s they want, not just the selected few because they think they should have it 1st.
    The current inventory drop is fine it could use some tweeking. SE should allow players to give any duplicate drops away. The system know that you already have the item that you can not have 2 of therefore, let the second item hit the loot list and allow the player the option of passing the same type of drop thats already in your inventory to another player.
    (2)
    Last edited by Maxthunder; 01-04-2012 at 01:09 AM.

  6. #106
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Maxthunder View Post
    No this is a bad idea. I played ffxi for years and most if not all the LS had the same shit. I dont mind bringing the good things from ffxi over to ffxiv but the ffxi lotting system no thanks. The system that ffxi use has been hi-jacked for the benefit of the few. The LS leads think just because they are the lead or what not believe they are entitled to any item that drops 1st, and this goes for groups of players as well. We dont need other players demanding that every1 pass on the things that drop if you want them, everyone goes to an event everyone should have the same chance of lotting an item regardless if you are the LS lead or not. The point system that LS leads use is a sham, its all about control. It was team work that helped get the drop so everyone should lot on the item/s they want, not just the selected few because they think they should have it 1st.
    The current inventory drop is fine it could use some tweeking. SE should allow players to give any duplicate drops away. The system know that you already have the item that you can not have 2 of therefore, let the second item hit the loot list and allow the player the option of passing the same type of drop thats already in your inventory to another player.
    drops should scan your inv, if you have already, shuold auto loot to someone else i think. Also the tradable items are a joke. If they are gonna drop so rare, they should drop have chance to drops up to 5 at a time.
    (0)

  7. #107
    Player
    ninesunz's Avatar
    Join Date
    Aug 2011
    Location
    U-DA!
    Posts
    339
    Character
    Nine Sunz
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by syntaxlies View Post
    am i the only one that doesn't believe this guy has 100 wins and no drops. These threads that complain about drop rates seems to be some sort of indirect bragging to be.
    I've witness this with 2 friends in game. Although not as bad as 0/100. One is 2/80 and another is 0/unknown(but at least 3 stacks of tapers). I've gotten all 7 weapons with only 2 stacks of tapers, some ppl have incredibly bad luck.
    (0)

  8. #108
    Player
    Haru's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    511
    Character
    Haru Miaru
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by syntaxlies View Post
    am i the only one that doesn't believe this guy has 100 wins and no drops. These threads that complain about drop rates seems to be some sort of indirect bragging to be.

    by large chuncks are you referring ot the $30-40 for 6 months which is less then a console game.
    Sorry but you are the only one. Create a character on Karnak and ask anyone you see on the server. Go troll somewhere else please. I have been extremely unlucky in getting the drops.

    Also I'm not asking they increase the drop rate of the weapons. Simply make it so you can pass it to someone else if you don't want it. But the totems should be 100%. I'd be able to buy 3 ifrit weapons and at least 1-2 moogle weapons by now if that was the case.

    I deserve one per 20 fights. Not this RNG garbage that keeps rolling 0-92 when i need 93-100 to get a weapon.

    In FFXI Dynamis you would see all the time people get 950+ bids on items in the pool some people have luck others do not. I'ts always the case with RNG. Yesterday I crafted 9 Felt Berets and tried to meld T1 Mind materias. 2nd meld is always 40-48% chance of success. Well I failed 2nd meld 9/9 times. Odds were that I should have won at least 4. But its different in practice.

    At least this way you are not locking an item to a players luck. Everyone gets access to the drop in some way or another THAT IS what makes it fair. So I could still run another 100 times and never see a drop but when LS member 1,2,3 gets their next double they can pass it to me.

    Tell me if you see a trend here..

    Everquest Boss Defeated >> Item goes to group pool > Distributed - FAIR
    Everquest 2 Boss Defeated >> Item goes to group pool > Distributed - FAIR!
    FFXI HNM Defeated >> Item goes to group pool > Distributed - FAIR!!
    WoW Boss Defeated >> Item goes to group pool > Distributed - FAIR!!!
    FFXIV Dungeon 50 >> Item goes to individual pools > Can be passed - Somewhat FAIR!!!!

    FFXIV Primal >> Item goes straight to inventory > WTFBBQFAIL!!!!! - UNFAIR

    No game should have this bad a loot system. I just want my fair chance to an item than relying on an obviously broken RNG method of distributing loot.
    (8)
    Last edited by Haru; 01-04-2012 at 02:57 AM.

  9. #109
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Haru View Post
    At least this way you are not locking an item to a players luck. Everyone gets access to the drop in some way or another THAT IS what makes it fair. So I could still run another 100 times and never see a drop but when LS member 1,2,3 gets their next double they can pass it to me.

    Tell me if you see a trend here..

    Everquest Boss Defeated >> Item goes to group pool > Distributed - FAIR
    Everquest 2 Boss Defeated >> Item goes to group pool > Distributed - FAIR!
    FFXI HNM Defeated >> Item goes to group pool > Distributed - FAIR!!
    WoW Boss Defeated >> Item goes to group pool > Distributed - FAIR!!!
    FFXIV Dungeon 50 >> Item goes to individual pools > Can be passed - Somewhat FAIR!!!!

    FFXIV Primal >> Item goes straight to inventory > WTFBBQFAIL!!!!! - UNFAIR

    No game should have this bad a loot system. I just want my fair chance to an item than relying on an obviously broken RNG method of distributing loot.
    I'll put on my flame resistant armor for this, but I don't think you've really made your case, here.

    In a straight-to-inventory loot system, it would appear to be even more fair than one with a loot pool. That is because it's impossible to be scammed out of a highly desired item. No one can ninja lot it away from you, or kick from the party so that you're ineligible to receive it. In that light, it's even more "fair" than loot pool because there's no way to "game" the system.

    We could compare the situation to a roll of a die. Let's say you and your three friends play a game where you want to collect all six numbers, so you keep rolling the die until this happens, the last one done is a loser. Invariably, one of your friends will get 1, 2, 3, 4, 5, and 6 before everyone else, maybe even in the first 6 to 10 rolls. But not you; you keep getting 1s, 2s, and 3s. You're frustrated every time one of the remaining players rolls a 4, 5, or 6 they don't need, and you still keep getting 1s, 2s, and 3s.

    But, it's not unfairness that you're upset about. It's the frustration of being reminded that your number hasn't come up.
    (2)
    (original by GalvatronZero)

  10. #110
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Haru View Post
    I don't care if this is the 1.000.000th thread on this subject this really needs to change.

    Firstly there's not many people on each server that goes to these things and out of the few that does I have received nothing.

    I see all my friends that have 5+ moogle drops already and im stuck at 0.
    They don't do Ifrit anymore because they have 7/7 and guess how many I have.. 0.

    I have done over 81 Ifrit battles and got 0 drops and 0 totem.
    Everytime we go they always get doubles of weapons they can't even use it just goes to waste.

    Now I have done 19 moogle battles and got 0 drops. Just this run three people got weapons.. All were doubles.. Well I do have 1 kupo nut charm.. so at this rate I can get a weapon after maybe 400 battles?!

    Seriously why? This needs to change.
    POOL THE WEAPONS NOW! PLEASE

    Weapons in dungeons are pooled its not impossible.. Either that or make the Nuts and totems 100% drops.. Not like there will be all that many extra weapons flooding in.. That's one guaranteed weapon per 3 runs.
    i agree 100% this is the reason why i dont do primal battles.
    (1)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

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