Hyrist, please read "The New Chat Restriction in the Feast". I understand where you're coming from, but you're only looking at the negatives of having normal chat.

Plenty of players pointed out the potential for Quick Chat abuse, and it happens. They pointed out the lack of being able to teach players - a huge problem with the sudden influx of new players - and that happened too. What we said would come as a result of the chat restriction has come quite true, and despite nearly a year of negative feedback and even pointing out the limitations and faults of the system, the community was seemingly ignored. This only deepens the resentment the community has felt for the longest time in feeling that they're secondhand and of a lesser importance than others who play, PvP or otherwise.

I also again raise the question that IF players are so unable to behave themselves, why then is chat not restricted in the larger PvE aspects of the game, where one could say a larger body of both positive and negative player examples exists? It's not right to look at data and say "more people tried it because we did this", when it was done beside a major change the community begged for for 3 years and a special event with new gear/rewards (to which I must remind people again that it was NOT Garo that improved queues. It was the GC restrictions being lifted, making matchmaking easier). That aside, my question stands: PvE holds a larger sampling of the playerbase, both good and bad, thus one could say there's a larger sampling of bad behavior there. Why then is chat not restricted for PvE content?