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  1. #1
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,209
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100

    Mog talk interview(PVP Info)

    Q: I’m very curious to know the details on the process that goes into developing PvP modes, such as Feast and Frontlines. What does the development of new PvP modes look like behind the scenes? And what about the work behind monitoring and balancing the content?



    Naoki Yoshida: Generally speaking, we create long-term plans for FFXIV up to two years in the future. Determining the focus, parameters, and rules for in-game content are a part of this cycle. PvP content is included in this planning cycle as well. The Battle Team and I take the lead to discuss the type of PvP content and rules to create, while considering the direction that the community is leaning towards and the play data from the game. We also discuss how far we are looking to evolve PvP content from its latest iteration as we construct our plan. The plan to create the new large-scale PvP content planned for Patch 4.1, that separates players into two opposing sides, came about because we felt that we had solidified a strong ruleset for Frontline and therefore wanted to create a completely separate PvP experience. Content design leads come up with the base rules, bring these rules to the Battle Team for further polishing and improvements, and then ensure the larger team, including myself, are in consensus with the created rules. Once that is done, we ask for the map to be created, and programming will begin following the rules that have been established. Balancing of PvP content is mainly based on everyone’s feedback and play data. Balancing of the content before release is mainly based on our repeated play test sessions. Thank you for giving us a lot of feedback all the time. It’s been a great help!


    Q: In 2.X, the main PvP mode seemed to be centered around the Fold. In 3.X the Feast was introduced. Seeing as the Feast has carried into 4.X, should we expect this to be the golden standard for serious competitive PvP going forward?



    Naoki Yoshida: Yes, we are currently planning to keep The Feast as the core PvP content and then expand from there. We are working on implementing team creation comprised of 4-6 players, team registration, team rating and rankings, in addition to making this into an official competitive sport. I believe that we will be able to implement these features in Patch 4.2, and we plan to hold official and offline tournaments from there.


    Q: Are there plans to bring back light party queue? Most players, while they felt the system was being abused, used it as the main means for serious competitive PvP. Events held at the three recent fanfests and player created events all depended on organized 4v4 match ups. What are the current plans for supporting this mode going forward in the future?



    Naoki Yoshida: We have announced this before, but there are few reasons why we decided to remove this: because we felt that most of the players would focus on PvE with 4.0, because we greatly changed the PvP system, because we wanted to lessen the number of content that requires matching as much as possible, and because we are currently working on implementing a cross-world custom match feature with Patch 4.1. This will return in some form in 4.1, so please wait just a little longer!


    Q: One of the biggest complaints I receive from PvPers is towards what they feel is a lack of moderation. Players who abuse the system in ways such as queuing in with the intention to lose as fast as possible in order to get reward or hurt another’s rank go seemingly unpunished. This makes it difficult to take the competitive modes seriously when players see these situations occur. Are there any plans to combat this or increase moderation of such abuse?



    Naoki Yoshida
    : This issue is extremely tough to tackle. We investigate every time we receive a report, but many of the cases aren’t as extreme as users describe them in the reports. As it relates to PvP, competition can become heated and the reports can sometimes become exaggerated, so we cannot take it at face value. We thoroughly investigate things like conversations and action logs and deal with players if we do discover a problem. This is why it would be greatly appreciated if we can receive level-headed and detail-focused feedback as much as possible. We also plan to invest more resources into supervising these ethical issues.


    Q: Players are still having a hard time communicating properly in solo queue. While quick chat features help, it still doesn’t accommodate the proper communication that needs to occur to help grow the PvP community, especially with new players. While a few players present toxic behavior may discourage others, being unable to properly communicate seems to discourage players even more, due to being unable to advance strategies and grow the meta with proper coordination. Can we expect some form of bringing back feast chat in the near future for those who could utilize it properly?



    Naoki Yoshida: I completely understand that it would be better for advanced PvP players to be able to use full chat functions. However, the data clearly shows that a greater number of new players have joined the content after we removed chat functions—this is a fact that we cannot dispute. From this, we can tell how much harsh language was becoming an impediment to new players and hurting their participation. I believe that this change is something that is inevitable not only for FFXIV, but for all PvP games. On the other hand, it might be good to bring back full chat functions for custom matches and random 4 vs 4 practice matches, outside of ranked matches, as it would allow for players to discuss and develop deeper strategies. It is possible to separate chat functions between ranked matches and practice matches, so it would be great if we can continually receive feedback on this!


    Q: One of the major successes to bringing more players into PvP could be contributed to the simplifying abilities, actions, traits, and the overall system. Although, some more seasoned PvP players are having a hard time adjusting to the lack of depth currently and believe it went a little too far. Their opinions usually suggest with the addition of a one or two more abilities per job it could add a much needed extra level of skill. Do you have any plans on adding more abilities for the jobs that seem to be lacking or hitting a skill ceiling too early?



    Naoki Yoshida: I believe that the new PvP system we introduced in 4.0 was able to pave the way for a great future for PvP. Of course we do not think that it is perfect or finalized; we plan to make adjustments and additions to the content as we read player feedback. At this time, those who have experienced and mastered the new features of 4.0 PvP are only a portion of the highest ranked players. We want to increase the number of experienced users with this current season, and aim to create much more exciting PvP content as we move forward. There are possibilities that we will add new actions, and it would be great if we can receive detailed feedback on what kind of actions you think would be great to have for each job.


    Q: Members of PvP community who, in the past, played The Feast and The Fold on a very competitive and highly skilled level, have mentioned being discouraged in continuing to play. Their main concern is that they feel there is nothing to look forward to in terms of rewarding competitions, such as official PvP events or something similar to bring FFXIV into the eSports scene. Is there anything you could tell these players who may be discouraged?



    Naoki Yoshida: I briefly mentioned this in one of my previous answers, but we are steadily making progress in preparing for official tournaments and other events. We are currently prioritizing receiving feedback on the competitive element as the PvP system has changed quite a bit. We are also preparing for team registrations, and we hope to finish both tasks simultaneously. The community that everyone created is dear to us, and because of that, we have been making sure to fully prepare for the future. It’s almost ready, so please look forward to these upcoming additions!


    Q: As a final question, outside of FFXIV PvP, what is your favorite player versus player game currently?



    Naoki Yoshida: I had only been playing Overwatch lately since I was focused on releasing 4.0, and couldn’t take much time to play games. I did finally start to play Splatoon 2 though. I want to play PUBG (PLAYERUNKNOWN’S BATTLEGROUNDS) too but I’m a bit hesitant, because I feel like I’ll become too engulfed by it and that it might actually interfere with our development! [laughs] I wonder if it’s okay for me to take that kind of time to play once we pass our fourth anniversary…?



    source : https://mogtalk.org/2017/08/30/mogta...yoshida-2-pvp/
    (1)
    Last edited by Cynric; 08-31-2017 at 11:56 AM.

  2. #2
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    So... Removing chat brought a whole bunch of people into PvP. Not, you know, the massive GARO event, PvP adjustments, and EXP. There you go, everyone. This is why the chat will stay gone. Reasoning like this. The fact that he wants to bring it back for unranked for "discussing strategy", which, anyone who played the unranked mode before the chat restriction knows there's no bloody strategy in that clown fiesta, is just icing on the steaming crap cake.
    (12)

  3. #3
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Surely if he plays Overwatch then he's well aware of the importance of having access to a chat system for both advanced and casual players...? I respect Yoshi-P, I do, but I feel like this is one of those situations where his own personal beliefs and hangups are clouding his judgement. There's a massive thread on the PvP discussion board with an overwhelming amount of negative feedback in relation to the chat restrictions.
    (8)

  4. 08-31-2017 09:52 PM

  5. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Are they keeping chat out because of increased participation in Feast or in Frontlines? This is probably as bad as their interpretation of data as when they thought 2.1 players liked FATEs and went on with the atma.
    (2)
    ____________________

  6. #5
    Player
    Headhunters's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    109
    Character
    Head Hunters
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Naoki Yoshida: I completely understand that it would be better for advanced PvP players to be able to use full chat functions. However, the data clearly shows that a greater number of new players have joined the content after we removed chat functions—this is a fact that we cannot dispute. From this, we can tell how much harsh language was becoming an impediment to new players and hurting their participation. I believe that this change is something that is inevitable not only for FFXIV, but for all PvP games.
    Utterly stupid and nonsense, you got more players because of garo/exp in feast. It sound like that w/o chat ppl can go in, troll, and go out easily b/c no1 can actually flame them during a game
    (1)

  7. #6
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,776
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    It is possible to separate chat functions between ranked matches and practice matches, so it would be great if we can continually receive feedback on this!

    There's a MASSIVE thread about it - and the feedback is overwhelmingly negative. How much more is needed before a change is made?

    This issue is extremely tough to tackle. We investigate every time we receive a report, but many of the cases aren’t as extreme as users describe them in the reports. As it relates to PvP, competition can become heated and the reports can sometimes become exaggerated, so we cannot take it at face value.

    It's one thing to submit a report. It's another thing to submit a detailed video clip showing user names and actual call-outs from software that tells you which player is preparing to burst so that you can gain an unfair advantage over them on what is supposed to be a level playing field. . Clips aren't even accepted because apparently they can be fabricated and falsified.

    I have a masters degree in media production. It is extremely time-consuming to try and edit a video in this way. It is definitely not as easy as, say, Photoshopping an image. Clips saved via Twitch can't even be edited like this. Nobody is going to go through all the trouble of editing a video clip in this way and still try to keep it realistic-looking, and even if they do, you can easily spot it.
    (3)

  8. #7
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Yoshi-P! The increased player count has nothing to do with chat. It was the GARO event! The armors, mounts, and achievements that required you to play Feast and win Feast. If unlocking chat was truly the reason why more people play, how come Frontline 72-man has even faster queues than Feast: 8v8 Unranked when Frontline has zero chat restrictions???

    Please bring back chat. It is not chat bringing players back. It's the rewards. As well as the 4.0 PvP overhaul.
    (2)

  9. #8
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Are you kidding me? He thinks people started PvPing because of the lack of a chat feature? Not because of the overhaul of the PvP system, or the rewards?
    I'm losing faith in this guy every other day. It really feels like we're just talking to a wall.
    (3)

  10. #9
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Sometimes you are. You can influence the numbers by reassigning from pvp a while.

    Personally I agree with the philosophy, even if the reasoning is doubtful. It may seem cynical, but you don't need to go far at all to see evidence of toxicity. Even if you tolerate it, why should the development? Seems like players are playing regardles. Why bother if numbers are going up in spite of it?
    (0)

  11. #10
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    What I know, is I tried to played Black Mage during season 1 and 2, and I stopped because of the chat.
    I didn't even tried season 3.
    With the removal of the chat, I came back and did season 4 entirely and finished top 100.

    I know, sometimes real talk could help the team, but I have no faith in EU PVP community to hold his tongue and be capable to not injure/discourage/diminish other players.

    The old chat don't need to come back, or if it come, add a report system too (like in Paragon).
    (3)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

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