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  1. #5
    Player
    Rongway's Avatar
    登録日
    2013/08/23
    投稿
    4,183
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    黒魔道士 Lv 100
    Quote 引用元:Ceallach 投稿を閲覧
    For one thing, you shouldn't try to double weave Fleche and Contre Sixte. The animation lock slows down your global cooldown, and that's never good.
    Quote 引用元:AphraelAmarantha 投稿を閲覧
    I am not for sure what you mean by double weave. Can you explain?
    He means don't use both Fleche and Contre Sixte in the same GCD. Their animations are both long, Fleche a bit more so, and you'll end up delaying your next cast as much as a whole second if you try to do them both. Split them up into separate dualcasts.

    Quote 引用元:Trespar 投稿を閲覧
    Double weaving can be done with a low ping.
    Fleche with a self buff or movement ability, sure. But the specific combination of Fleche and Contre-sixte is best avoided altogether.



    You spend an awful lot of time at range. You should spend most of your time in melee distance so you get auto attacks with each dualcast. Don't Displace unless you can dualcastspells>Corps-a-corps after, or you plan to run back to melee range during a dualcast. Decoupling your melee combo from your movement abilities will allow you to use them more often or use them for mechanically important movements. By being in melee range by default, you'll also have an easier time dealing with many mechanics, and will never be out of range of beneficial party AoEs.

    Use Embolden before starting your melee combo. Getting an extra 10% on E.Riposte is better than an extra 1.85% on a Verfinisher and maybe an extra 2% on a Verslowspell/Verfastspell before expiration.

    Avoid starting a melee combo with equal mana gauges. For example, at 1m57 you had 82|82. You could have done another dualcast for 91|93 without an overflow. If time-sensitive mechanics are not pressing you to burst, you don't necessarily have to melee combo immediately upon getting your mana high enough; postponing for one dualcast will usually be no worse, especially if you've decoupled your melee combo from your movement abilities anyway, as explained above.

    For similar reasons, don't Swiftcast>Verslowspell just so you can melee combo one GCD sooner unless it's a mechanically important burst step.



    If you're entertaining the idea of playing heals, it's worth learning at least one of the healer jobs even if you ultimately decide you want to continue RDMing. It might help give you a better idea of distances and effective caster positionings. If you're very nervous, just casually inform your party that it's your first time healing and they'll prolly be understanding.
    (3)
    2017/08/31 14:52; Rongway が最後に編集
    Error 3102 Club, Order of the 52nd Hour

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