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  1. #21
    Player
    Xeliot's Avatar
    Join Date
    Sep 2017
    Posts
    53
    Character
    Xel Xlll
    World
    Lich
    Main Class
    Monk Lv 100
    I like both Arrow and Balance equally. As far as I am concerned, there's no downside for SAM to have either of those two.
    (0)

  2. #22
    Player
    Spiroglyph's Avatar
    Join Date
    Aug 2015
    Posts
    632
    Character
    Soft Boiled
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kabooa View Post
    Warning: Applying Arrows to Black Mages has a high likelihood of flooding their pants.
    Can confirm
    (1)

  3. #23
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    As a bard, I'm rather indifferent towards Arrows. They're nice, but if there's a BLM in the party, I'd rather they have it, as they can benefit more from it.

    Now, if it's Spears you want to feed me, then I will love you forever. *happy noises at Pitch Perfect and Bloodletter procs*
    (0)

  4. #24
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by RLofOBFL View Post
    The only classes with essentially 0 negatives are BLM or SAM. The only class you should never arrow is DRG.
    There is a negative for samurai. It throws off hagakure timings. Which is a big deal if they always hagakure at 3 sen.
    (0)

  5. #25
    Player
    XykeVayaris's Avatar
    Join Date
    Sep 2017
    Posts
    62
    Character
    Xyke Vayaris
    World
    Masamune
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lastelli View Post
    NIN do not like the arrow.
    As a NIN I would like to refute that statement. If given at the start of the battle it does help with the TA hold opener, if used elsewhere it's just really satisfying to throw out attacks after attacks. Then again that's probably just me so ¯\_(ツ)_/¯
    (0)

  6. #26
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Give it to Monk, because SE wouldn't give us GL IV QQ
    (2)

  7. #27
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Monk will probably make the best use of an Arrow when Riddle of Fire is up if the RNG happens to work in such a way.
    (0)

  8. #28
    Player
    Krisom's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Krisom Stillwater
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    For Arrow I'd suggest classes that use SS(and auto-attacks) to increase their gauge.

    SAM, NIN, and RDM.

    BLM because they're constantly casting.
    MCH during their Wildfire.


    Probably the least useful on DRG seeing as we already clip out CT enough and we're capped and the advancement of our gauge is usually tied to CDs.
    (0)

  9. #29
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    The Arrow is less detrimental than it used to be before the advent of goad on all the melee and tactician being free, but it can still mess with off-gcds and clipping on certain jobs. tl;dr, just give it to your BLM and hope for a balance or spear on your next draw.
    (0)

  10. #30
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    I love it on RDM, it reduces the time between melee combos pretty heavily.
    (0)

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