As a Paladin, I'll pretty much take any card you have.



As a Paladin, I'll pretty much take any card you have.
@Hyomin
That actually makes me very proud of myself lmao. When Savage dropped I went to the shops and started a little shopping list which is exactly like that BiS you just named off. I may be going somewhere different as far as melds (mostly crit if applicable or DH if not, Det if that somehow has room) but yeahCurrently working on V3s progression. I'll get that bow one day. May need to go back to the numbers and see if I can live with whatever melds I'd have to drop to hit that number... just wish we had some accurate stat weights so I could figure out the dps loss before going and melding it all.
I think for Bards at least we just have to live with the GCD lol. Any sort of swaps to our gear almost always tends to lead to a direct dps loss just because of how oddly crit and SkS is placed on it all. That, or dropping DH/Det in melds =/
I like both Arrow and Balance equally. As far as I am concerned, there's no downside for SAM to have either of those two.
As a bard, I'm rather indifferent towards Arrows. They're nice, but if there's a BLM in the party, I'd rather they have it, as they can benefit more from it.
Now, if it's Spears you want to feed me, then I will love you forever. *happy noises at Pitch Perfect and Bloodletter procs*


Give it to Monk, because SE wouldn't give us GL IV QQ


Monk will probably make the best use of an Arrow when Riddle of Fire is up if the RNG happens to work in such a way.



Monks also, if I'm not mistaken, have the strongest auto attacks in the game. So giving them an arrow and letting them get off more of those attacks is never a bad thing.
Generally speaking, the arrow isn't really a bad card on most jobs now that TP isn't such a strained resource like it was in 3.x

For Arrow I'd suggest classes that use SS(and auto-attacks) to increase their gauge.
SAM, NIN, and RDM.
BLM because they're constantly casting.
MCH during their Wildfire.
Probably the least useful on DRG seeing as we already clip out CT enough and we're capped and the advancement of our gauge is usually tied to CDs.

The Arrow is less detrimental than it used to be before the advent of goad on all the melee and tactician being free, but it can still mess with off-gcds and clipping on certain jobs. tl;dr, just give it to your BLM and hope for a balance or spear on your next draw.

I love it on RDM, it reduces the time between melee combos pretty heavily.
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Currently working on V3s progression. I'll get that bow one day. May need to go back to the numbers and see if I can live with whatever melds I'd have to drop to hit that number... just wish we had some accurate stat weights so I could figure out the dps loss before going and melding it all.



