Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 35

Hybrid View

  1. #1
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by RLofOBFL View Post
    The only classes with essentially 0 negatives are BLM or SAM. The only class you should never arrow is DRG.
    There is a negative for samurai. It throws off hagakure timings. Which is a big deal if they always hagakure at 3 sen.
    (0)

  2. #2
    Player
    Kwoon's Avatar
    Join Date
    Sep 2015
    Posts
    39
    Character
    Kwoon E'xil
    World
    Hyperion
    Main Class
    Lancer Lv 60
    As a Bard the only time I really appreciate Arrow is during my Raging Strikes in WM. No worse feels than having to barrage EA because you couldn't fish the proc before having to IJ to snapshot the Raging =/

    Good in dungeons though, faster AoE spam, but I guess the same goes for any dps class.
    (0)

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Kwoon View Post
    As a Bard the only time I really appreciate Arrow is during my Raging Strikes in WM. No worse feels than having to barrage EA because you couldn't fish the proc before having to IJ to snapshot the Raging =/

    Good in dungeons though, faster AoE spam, but I guess the same goes for any dps class.
    You can fix that with a slightly higher skill speed (I believe 750+ is the magic number). Either that, or only using 4 Heavy Shots instead of 5 during your Refulgent Arrow fishing (so: Heavy Shot > Heavy Shot > Sidewinder > Heavy Shot > Bloodletter > Heavy Shot -- if any of those proc, Barrage +RA; if not Barrage + EA > Iron Jaws). I much prefer a Balance or a Spear during my opener, because Balance = more damage = higher burst, and Spear = increased Crit = higher change for Pitch Perfect procs = more damage = higher burst.

    Having to settle for a Barrage+EA instead of a Barrage+RA, especially if you have all sorts of buffs like Trick Attack, Balance, Battle Litany, and Foe's up is a garbage feeling though. I do agree there. I really enjoy seeing my triple-strike RA's--usually one or two Crit, and, if I'm lucky, I'll get a direct hit crit in there. Excellent burst if PP is being nice as well.
    (0)
    Last edited by HyoMinPark; 08-31-2017 at 05:27 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #4
    Player
    Kwoon's Avatar
    Join Date
    Sep 2015
    Posts
    39
    Character
    Kwoon E'xil
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Quote Originally Posted by HyoMinPark View Post
    You can fix that with a slightly higher skill speed (I believe 750+ is the magic number). Either that, or only using 4 Heavy Shots instead of 5 during your Refulgent Arrow fishing (so: Heavy Shot > Heavy Shot > Sidewinder > Heavy Shot > Bloodletter > Heavy Shot -- if any of those proc, Barrage +RA; if not Barrage + EA > Iron Jaws). I much prefer a Balance or a Spear during my opener, because Balance = more damage = higher burst, and Spear = increased Crit = higher change for Pitch Perfect procs = more damage = higher burst.
    I've been looking for a magic number for a while now, gave up and just said super-crit it is! I'm somewhere around 2200 crit, 1700 det and 1400 DH and like... 250 sks? Its incredibly slow but I wouldn't even know where to begin swapping it out at this point and DH/crit happens often enough I don't think I'd want to. Just gotta stick with the bad feels fishing =p maybe on the next content update I'll do play around with whatever gear they add to see if a little more SkS actually boosts my dps.

    I definitely also prefer spear/balance, was just noting to the OP that if you didn't know where to toss an arrow, it isn't the worst thing on a Bard during WM+Raging Strikes, especially when other party buffs are up since every single RA proc under party buffs once my Raging wears off is a pretty noticeable bit of burst and that speed helps achieve that.
    (0)

  5. #5
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Kwoon View Post
    I've been looking for a magic number for a while now, gave up and just said super-crit it is! I'm somewhere around 2200 crit, 1700 det and 1400 DH and like... 250 sks? Its incredibly slow but I wouldn't even know where to begin swapping it out at this point and DH/crit happens often enough I don't think I'd want to. Just gotta stick with the bad feels fishing =p maybe on the next content update I'll do play around with whatever gear they add to see if a little more SkS actually boosts my dps.

    I definitely also prefer spear/balance, was just noting to the OP that if you didn't know where to toss an arrow, it isn't the worst thing on a Bard during WM+Raging Strikes, especially when other party buffs are up since every single RA proc under party buffs once my Raging wears off is a pretty noticeable bit of burst and that speed helps achieve that.
    Oh, I know. ^^ I was just offering some advice about how to make it a bit easier to squeeze in an extra GCD during Minuet+Raging so you can still get the Double IJ opener. ^^ I'm not sure if you do Savage, but I can link you the BRD BiS if you're interested. It has quite a few Savage pieces though: weapon, headpiece, body, boots, earrings, and ring. Everything else is Augmented Creation gear. The final build for it gives you 2395 Crit, 1234 Det, 1088 D.Hit, and 785 SkSp. I personally prefer my old Heavensward SkSp of 810, but that's not obtainable without me sacrificing Crit melds, which I'm not willing to do. XD
    (0)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #6
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    As a BLM, I love every AST that feeds me Arrows throughout a run.
    (0)

  7. #7
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Warning: Applying Arrows to Black Mages has a high likelihood of flooding their pants.
    (3)

  8. #8
    Player
    Spiroglyph's Avatar
    Join Date
    Aug 2015
    Posts
    632
    Character
    Soft Boiled
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kabooa View Post
    Warning: Applying Arrows to Black Mages has a high likelihood of flooding their pants.
    Can confirm
    (1)

  9. #9
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Now that TP management isn't an issue anymore, arrow is a dps increase for any dps job. It is especially good for SAM and BLM.
    However it may be an hindrance for DRG, MCH and maybe NIN. DRG wants to use b4b before chaos thrust or disembowel and with a low enough gcd this alignment will be easily messed up. As for NIN, they usually plan a ninki skills rotation for every fight and the arrow may mess up their planning as well. Of course they could just cap the ninki gauge for a few seconds, but it's a waste nevertheless.
    MCH is all about cd alignment too, plus heat management. Generally speaking, any dps job with a heavy focus on cd alignment do not love arrow too much.
    To sum up:
    1) BLM and SAM really love the arrow;
    2) MNK, RDM, BRD, SMN like the arrow;
    3) DRG, MCH and NIN do not like the arrow.

    Edit: now that I think about it, a normal arrow on NIN will result in 1 additional autoattack...yeah, at the end of the day it has a negligible effect on the ninki gauge. So I suppose that it's indifferent for a NIN. There's really no reason to give NIN an arrow, blm, sam, mnk, rdm, brd and smn are all a better choice.
    (0)
    Last edited by Lastelli; 09-01-2017 at 03:29 AM.

  10. #10
    Player
    XykeVayaris's Avatar
    Join Date
    Sep 2017
    Posts
    62
    Character
    Xyke Vayaris
    World
    Masamune
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lastelli View Post
    NIN do not like the arrow.
    As a NIN I would like to refute that statement. If given at the start of the battle it does help with the TA hold opener, if used elsewhere it's just really satisfying to throw out attacks after attacks. Then again that's probably just me so ¯\_(ツ)_/¯
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast