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  1. #1
    Player
    Raqrie_Tohka's Avatar
    Join Date
    Sep 2015
    Posts
    174
    Character
    Sokhatai Tohka
    World
    Odin
    Main Class
    Archer Lv 80

    Suggestion: Dynamic Hunt difficulties

    Greetings,

    Problem: Hunts die too quickly from large partes, and from being rush-pulled by early-pullers, but are difficult/time consuming if tackled by a small party during early/late hours. I invite discussion on ways to make hunts more fun, more player-friendly, and more fair.

    My Idea: With dynamic difficulty, a hunt gains bonus to damage dealt, damage-reduction, and ability strength/ frequency, even bonus savage-version abilities, when more players are attacking it. Vice versa for lower numbers of players attacking it, down to a preset minimum threshold. To compensate, having more players attacking it will give it a higher chance to rare drops such as minions, mounts, and materials with economic worth (similar to treasure maps). And a low-playercount killed hunt will gain a reduction to respawn time.

    This will give an incentive to wait for more players before tackling a hunt, while making it more fun and rewarding to participate in a mega-hunt, but giving the option for a smaller party pull as well.

    Discussion on further improvements, alternative solutions, and ways to address the flaws in this idea are welcome.
    (4)
    Last edited by Raqrie_Tohka; 08-30-2017 at 11:30 PM.

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