Results -9 to 0 of 6

Threaded View

  1. #1
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90

    Dark Knight MP gain percentages for each skill

    MP COST

    Grit: 18.99%
    Dark Arts: 25.32%
    Dark Passenger: 25.32%
    The Blackest Night: 25.32%
    Unleash: 11.39%
    Abyssal Drain: 13.92%
    Unmend: 5.06%

    MP GAIN

    Syphon Strike: 25.32% in Grit or 12.66% outside of Grit
    Carve and Spit: 12.66%
    Blood Price: 1.27% per hit
    Quietus: 5.06% per hit
    Delirium: 25.32%
    Blood Weapon: 5.06% per hit
    Sole Survivor: 20%
    MP outside of Combat: 5.99% per tick
    MP Inside of Combat (No Darkside): 1.99% per tick

    Just thought I'd post this since I was doing a bit of testing. It definitely feels like, with the way how MP gain is designed, you're encouraged to do high potency combos more often. It also feels like SE wants you to switch back to Grit for the 25 seconds that you don't have Blood Weapon in order to gain back MP (though with the current Shirk tactics you really shouldn't have to go back into Grit).
    (4)
    Last edited by The_Last_Dragoon; 09-04-2017 at 12:10 PM.