Quote Originally Posted by Niwashi View Post
The actual time to compare the item to what's in my armoury chest usually only takes a few seconds, but that's still longer than I'd let my character stand still in the midst of a running fight, so it has to wait until the fighting is over. That's why I specified that the concern applies only to the the MID dungeon chests, because it's the remainder of the run and all the fights involved that can take a few minutes. Of course, if the party doesn't mind waiting a moment to check if I already have something (or a better alternative to it), then I'll roll before we move on to the next fight. But most parties want to go right into the next fight immediately, and loot rolls have to wait for a lull in the action.
Yes but it makes it extremely easy for trolls to just run off and open chests so that there's always a roll for loot timer to protect them from being kicked. That's the primary issue here.