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  1. #1
    Player
    Tim13344's Avatar
    Join Date
    Feb 2015
    Posts
    7
    Character
    Crewe Malik
    World
    Malboro
    Main Class
    Marauder Lv 60
    It is a combat game with crafting and gathering as a side. That\\'s what it is, if you enjoy crafting and gathering so much, go play a simulator or another game that prioritises it. I have all my crafters to 70, one gatherer to 70, and other 2 to 65+, so I\\'m not just talking out my ears. I understand the will to want to get on and just do that kind of thing, but the story is good and it\\'s not hard to go through to unlock the EXTRA stuff. You get gear from the main story quest to help your first through and at that point, it is all unlocked for you to gather and craft for your others jobs. You and the OP don\\'t even seem to like to craft or gather because your logic is incomplete...
    (0)

  2. #2
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Niwashi View Post
    People (those who have any interest in gathering / crafting) should be able to first gather items, then use them to make gear, then do the content where they'd wear that gear. If you have to have already passed the content where you'd want the gear before you can gather/make it, then what's the point of ever making it at all?
    Both ways have their flaws. If we have crafter/gatherer level first then no point taking quest rewards or doing dungeons because their loot is only useful for alt jobs.
    Same thing with having battle job leveled first, crafter/gatherer only purpose would be making i320s for multi jobs.
    Leveling same time implies that you need battle job first because it counts as a hunting gatherer for hides, skins, oils.

    For the story gate, this applies to most jobs, not just crafter/gatherer. You can't finish job quests, update npc white gears and obtain level 70 skill unless you can go there.
    It's simple, how would WoL or PC know about people or a place they've never visit before. That's the game.
    (1)
    Last edited by uvuvwevwevweonyetenyevweugwemu; 09-09-2017 at 06:11 PM.

  3. #3
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,531
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Gear doesn't usually hold someone back in the story.
    (2)

    http://king.canadane.com

  4. #4
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Canadane View Post
    Gear doesn't usually hold someone back in the story.
    Gear does, however, get out-leveled if you go too far before getting it. Nobody suggested it holding anyone back, just losing its usefulness.
    (1)

  5. #5
    Player
    Mandudez's Avatar
    Join Date
    Oct 2013
    Posts
    303
    Character
    Man Dudez
    World
    Exodus
    Main Class
    Armorer Lv 90
    It's like some people play this game at a slower pace instead of rushing to the end and getting everything max level and max gear in three days. Just because YOU enjoy playing a certain way doesn't mean everyone else should be forced to do so also.
    (0)

  6. #6
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Mandudez View Post
    It's like some people play this game at a slower pace instead of rushing to the end and getting everything max level and max gear in three days. Just because YOU enjoy playing a certain way doesn't mean everyone else should be forced to do so also.
    Nobody in here is saying to rush the MSQ to completion, but this game is structured so that crafting/gathering is secondary, and the story comes first.
    (2)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  7. #7
    Player
    Tim13344's Avatar
    Join Date
    Feb 2015
    Posts
    7
    Character
    Crewe Malik
    World
    Malboro
    Main Class
    Marauder Lv 60
    If your biggest reward is leveling content, then you don\\\\'t know much about crafting. I enjoy it because it\\\\'s fun, but it also provides money, glamor, FC airship, making bardings and items from end game primal drops, and new level 70 crafted combat gear that can be melded and used for end game raiding, so no, being able to make leveling gear is so far down the list of prizes from leveling crafters / gatherers, it\\\\'s not even funny. If you worry that finishing main story will make the whole game unfun, then you don\\\\'t like gatherering and crafting because you would want to get on and do it for fun or money or end game stuff afterwards. This has to be a joke or troll thread.
    (0)

  8. #8
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by QT_Melon View Post
    what does that say about Culinarian, which is in fact a crafter. It's an important crafter just like any other. I cannot craft gear with a Culinarian. Maybe one day SE will let us craft a banana hammock as a culinarian...but...not right now
    What does it say? Exactly what I said aleady:
    It's the reason that games include crafting and gathering as part of the game, so that those players who like the idea of making their own equipment and provisions get opportunities to do so.

    Quote Originally Posted by Tim13344 View Post
    If your biggest reward is leveling content, then you don\\\\'t know much about crafting. I enjoy it because it\\\\'s fun, but it also provides money, glamor, FC airship, making bardings and items from end game primal drops, and new level 70 crafted combat gear that can be melded and used for end game raiding, so no, being able to make leveling gear is so far down the list of prizes from leveling crafters / gatherers, it\\\\'s not even funny.
    If crafted item X is most useful for activity Y, then you should be able to craft it in time to have it for Y. Whether Y happens to be leveling or not is completely beside the point. Would you enjoy making your glamour items as much if you had to have already gotten and glamoured every piece of gear before you could get the recipe for it? Would you enjoy making materials for an airship as much if you needed to already have a fully maxed out airship before you could make any of them? Whatever is craftable should be craftable by the time it's useful, no matter what use that happens to be. Preventing that is bad design.
    (0)

  9. #9
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Quote Originally Posted by LittleSparrow View Post
    On topic, MSQ doesn't take that long and you're gonna have to chew through it.
    Being self sufficient in that way was possible in ARR, and not so much in HW considering areas got gated. You could still craft relevant gear and gather the stuff yourself in HW though (as far as I know) but in Stormblood it doesn't seem to be the case. Sure, you can buy the materials but that completely diminishes the point of self sufficiency.
    The only reason it was sort of in ARR, was due to the odd gear leveling. You really had odd downtime on how well you could even out your ilevel with gear. Accessories was the biggest offender.

    Yes I mentioned HQ gear here's why:
    You really don't need to craft your gear until you work on a secondary. You are also rewarded one piece of loot for your class every time you played a dungeon. They want people to finish MSQ as quickly as possible so we don't get threads crying about how they can't progress in the next expansion because they have to go through story or people crying about spoilers. This is a story driven MMO, and they need to drive people to that end point first . That's why crafting is always secondary. You are given the gear, finish the first thing instead of getting sidetracked with all the other stuff you can do. Sure "we don't pay your sub" but at least have some sensibility in trying to prioritize finishing something and worrying about crafting later.

    Quote Originally Posted by Niwashi View Post
    What does it say? Exactly what I said aleady:
    Ok, least you said that - but Culinarian really doesn't have this problem. However, you still skipped over correcting yourself from fact and opinion.
    (0)
    Last edited by QT_Melon; 09-09-2017 at 04:19 AM.

  10. #10
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by QT_Melon View Post
    However, you still skipped over correcting yourself from fact and opinion.
    I stated a fact and explained why it's a fact. It's a fact that the reason games include crafting is because it gives players a chance to make things that are then usable within that game. It's opinion that doing so is rewarding and enjoyable (though apparently an opinion that's widely enough held for it to have been worth incorporating a crafting system into just about every MMO I know of and quite a few single player games as well). It's something that some players care about and others don't, certainly, but crafting exists because of the ones who do.
    (1)
    Last edited by Niwashi; 09-09-2017 at 07:48 AM. Reason: No words changed, but I added bold to highlight what I'd said initially, that yes, I am distinguishing fact from opinion.

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