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  1. #1
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90

    Please lower deployment tactics cooldown

    Edit: title should be lower eye for an eye cooldown, can't edit titles.

    It should be 120 seconds like the arcanist traited version used to be. Feint and Addle are both 120 seconds and unlike eye for an eye they aren't heavily effected by RNG. It's also annoying how the cooldown doesn't line up with deployment tactics anymore on scholar.
    (5)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  2. #2
    Player
    ValentineSnow's Avatar
    Join Date
    Mar 2015
    Posts
    85
    Character
    Shiroe Sora
    World
    Sargatanas
    Main Class
    Culinarian Lv 90
    OP's idea works, but I came in here expecting deployment tactics!

    I think deployment tactics should be lowered to 90 seconds, then it lines up with largesse every cooldown for a largessed adlo deployment, and eye for an eye every other cooldown for largessed adlo/eye deployment.

    Then we get almost double the deployment adlos which will give SCH an edge over AST in AoE shielding.
    (0)

  3. #3
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    That was my original thought, which is why the title is wrong, but as I was typing it I thought, "why make it a sch buff when it could be a buff for all healers?"

    I mean let's face it, eye for an eye isn't that great to begin with, most healers I know don't even set it, it's really not worth the cooldown it has right now and even with it reduced to 120 seconds it will still be kind of meh. Honestly it could really use an overhaul, but let's start with the cooldown.
    (1)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  4. #4
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    794
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100

    Eye for an Eye feels tacked on now

    Deployment Tactics having synergy with Eye for an Eye feels awful. The recast timers not lining up are actually less irritating then having an ability that requires a Role Skill to function fully. No other healers have this.

    Deployment Tactics could have easily been changed to a hanging buff like Emergency Tactics that sits waiting to be activated by the next Scholar Spell. For example:

    Deployment Tactics:
    Instant Cast Ability
    60 Sec Recast
    Duration 10 Sec

    Your next single target spell on self or party member will have its effect shared with all party members within 25 yalms.

    Meaning that Phsyick now becomes a low cost AOE heal to offset the high cost of Succor and Adloquium.

    Or

    Adloquium now distributes both the Galvanized Shield and its initial heal amount as well.

    And lastly but most interestingly this could technically be used to Revive multiple targets at once. Game balance would be an issue but it would be a fun niche skill to have.
    (1)

  5. #5
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,967
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    The problem is spreading E4E isn't really all that necessary unless the 2nd tank is going to tank something at the same time. Even then you have to decide if it's even worth taking for it's long cool down over other skills like Rescue. Like the add phases in O3S, E4E could help where both tanks are getting some slam. Each savage floor and dungeon I always have different role-use cases.
    (0)